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Package details
- Latest version
- 1.1.3
- Last updated
- First released
- Unity version
- 6000.0.32 or later
- Package size
- 34 KB
- Files
- 24
- Favorites
- 8
- Views in the past week
- 3
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Keywords
TriggerEvent
TriggerEvent extends UnityEvents with live connection visualization, customizable colors, and automatic self-reference protection. Safe, fast, and editor-friendly.
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TriggerEvent screenshot 1
About this asset
TriggerEvent by PsychoGarden enhances UnityEvent<Transform> with powerful visualization and auto-protection features.
Visualize event connections live in the SceneView. Customize connection colors per event. Automatically detect and remove dangerous self-references to prevent recursion issues.
Supports both per-event settings and global EditorPrefs-based settings. Easily manage your event visualizations via a dedicated TriggerEvent EditorPrefs section.
Includes runtime/editor separation, full source code, .asmdef files, and a demo scene.
Boost your event-driven workflow safely and visually with TriggerEvent!
From the publisher's Asset Store listing.
Technical details
Technical Details
- Written in clean C# with Unity best practices.
- Unity 2021.3 LTS or newer required.
- Full runtime and editor code separation (with .asmdef files).
- Live connection visualization in SceneView using Handles.
- Automatic self-reference detection and removal.
- Per-event settings (color, visibility, display mode).
- Global settings via EditorPrefs.
- Lightweight and no runtime overhead.
- Fully compatible with Built-in, URP, and HDRP pipelines.
- Includes README.md, License.txt, and DemoScene.unity.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.32f1 | Compatible | Compatible | Compatible | Compatible |
TriggerEvent is fully compatible with all Unity render pipelines: Built-in Render Pipeline (BRP), Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP). No custom shaders or materials are used.
As listed on the Asset Store.