Forest Moss Scan View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.31 or later
Package size
227.6 MB
Files
133
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Forest Moss Scan

by SeedMesh Studio (opens in new tab)

2 ratings, too few to average

Add this fine detail to your scenes to make it more believable! Everything optimized with LODs but also high quality details with 4K textures.

Price $5.99

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Price history

Last 6 months

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Price history for Forest Moss Scan, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Forest Moss Scan screenshot 1

Forest Moss Scan screenshot 1

About this asset

Join SeedMesh Discord Server!

This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.

This package contains the following:

- 2 Texture sets

     +Moss Surface (Seamless Material)

     +Moss Foliage

-24 unique meshes used to generate all game asset models (Source Files)

-19 unique Meshes with LODs

-Total of 27 game ready prefabs + 24 prefabs from Source Files.

-A very simple demo scene.

Important:

To increase the flexibility of this package you will find 2 different kind of moss sets, one with a very high quality with a high Poly Count and a second with very optimised geometry, find more info in Technical details

Maps:

-Base Color

-Normal

-Mask (R=Metallic G= AO B= Thickness A=Smoothness)

-Transmission

Textures are 4K resolution

This package was mainly made to be used in HDRP, there is a way to convert the assets to URP but is important to know that the vegetation will not react to the translucency effect in the same way, the thickness map will be missed in the Universal Render Pipeline and the post-processing and render settings from Demo scene cannot be used in URP, please join my discord server if you have more questions!

In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly.

A quick solution for built-in render pipeline is using the tool: The Visual Engine.

From the publisher's Asset Store listing.

Technical details

Number of textures: 11

Texture Format: .tiff and .png

Poly Count High quality moss (Foliage):

Var. 1 = LOD0: 75,348 LOD1: 40,365 LOD2: 12,627 LOD3: 7,038 LOD4: 3,105

Var. 2 = LOD0: 21,176 LOD1: 11,345 LOD2: 3,537 LOD3: 1,972 LOD4: 1024

Var. 3 = LOD0: 41,602 LOD1: 22,290 LOD2: 6,919 LOD3: 3,859

Var. 4 = LOD0: 10,278 LOD1: 5,505 LOD2: 1,740 LOD3: 969

Poly Count Optimied quality moss (Foliage):

Var. 1 = LOD0: 2,451 LOD1: 1,198 LOD2: 732

Var. 2 = LOD0: 876 LOD1: 411 LOD2: 219

Var. 3 = LOD0: 2,002 LOD1: 940 LOD2: 624

Var. 4 = LOD0: 519 LOD1:244 LOD2: 166

Poly Count 3D Moss Patches (Surface):

Var. 1 = LOD0: 5,174 tri. LOD1: 2,487 tri. LOD2: 904 tri. LOD3: 150 tri.

Var. 2 = LOD0: 4,74 tri. LOD1: 2,174 tri. LOD2: 926 tri. LOD3: 154 tri.

Var. 3 = LOD0: 7,072 tri. LOD1: 3,535 tri. LOD2: 1,043 LOD3: 187 tri.

Var. 4 = LOD0: 2,752 LOD1: 1,461 tri. LOD2: 616 tri. LOD3: 73 tri.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.31f1 Not listed Compatible Compatible

As listed on the Asset Store.