Procedural Hit Reactions System View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2021.3.0 or later
Package size
31.7 MB
Files
34
Favorites
122
Views in the past week
92

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Procedural Hit Reactions System

by IronSamiStudio (opens in new tab)

5.0 / 5 · 4 ratings

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Bring characters to life with dynamic, modular hit reactions! Procedural, customizable, lightweight — perfect for any game needing responsive impact effects. No code or extra rigs needed!

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Price history

Last 6 months

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Price history for Procedural Hit Reactions System, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Hit Reactions System screenshot 1

Procedural Hit Reactions System screenshot 1

About this asset

Breathe life into your characters with Procedural Hit Reactions – a modular, lightweight, and powerful system for dynamic, physical hit responses!

No need for countless animations or complicated setups — whether you're making shooters, action RPGs, VR games, or anything in between, this asset gives you smooth, believable hit reactions with minimal effort.

This system is actively updated and evolving — many more features and improvements are on the way!

🌟 Key Features

  • Bone-Specific Reactions: Easily attach reactions to any bone or body part — head, chest, arms, even props.
  • Customizable Reaction Profiles: Use simple ScriptableObjects to define reaction strength, rotation, translation, blend curves, and timing.
  • Directional Awareness: Make impacts feel real by reacting to incoming bullet vectors or contact points.
  • Additive or Override Modes: Blend reactions into your existing Animator-driven motions — or skip animations entirely and apply procedural motion directly to Transforms.
  • Advanced Blending Controls: Fine-tune blend-in/out speeds, simulate heavy impacts with Slow Blend Mode, or carry over previous reactions for ultra-smooth realism.
  • Follow-Through Effects: Make connected bones (hair, weapons, gear) naturally trail behind the main impact motion.
  • Plug-and-Play Projectile Integration: Easily add our included HitReactionTrigger script to any projectile, melee weapon, or explosion — and automatically trigger hit reactions on collision. Supports both Rigidbody-based and Transform-based projectiles!
  • Minimal Setup, Maximum Power: No runtime rig rebuilds. No heavy Animator constraints. Just plug, configure, and react!
  • Full Flexibility: Works with animated characters (Animator) or static objects — all handled procedurally through Transform overrides when needed.

🎯 Perfect For

  • Third-Person Shooters
  • First-Person Games
  • Melee Combat Systems
  • Projectile Impact Reactions ( Arrows, bullets etc. )
  • VR / AR Interactions
  • Explosions, impacts, and environmental destruction
  • Any project needing dynamic impact feedback

💎 Why Choose Procedural Hit Reactions?

✅ Ultra-lightweight and optimized for runtime performance

✅ Fully modular — easy to customize or extend

✅ Works alongside Unity Animator or entirely Transform-driven

✅ Minimal setup time: Get up and running in minutes

✅ Clean, readable full C# source code included

✅ Full documentation, tutorials, and active Discord support

✅ Actively updated — with even more improvements coming!

🎁 Bonus

  • Ready-to-go projectile and character demo scenes included
  • Full C# source code included
  • Supports Unity Animator layers (for clean blending)
  • Free future updates

Bring dynamic, believable hit reactions to your gameobjects today!

Feel the impact — procedurally.

✨ Links

📚 Full Documentation and Tutorials

💬 Join Our Discord for Support and News

Changelog

Version 1.1 — May 2025

• ReactionProfile Overhaul: Moved all per-hit options (timing, blend behaviour, hit acceptance, axis-locks) from BodyPartReactor into ReactionProfile

•FollowObjects System: Replaced legacy followTransforms with List<FollowObject> to allow per-object rot/pos weights

• Inspector Enhancements: Migrate Legacy Settings button to convert v1.0 reactor fields into a new profile asset• Create New Profile button under the Profile header

• Migration Utility: Automatically duplicates and renames profiles when legacy values differ, preserving existing setups 

• Added UnityPackages for each render pipeline (builtin,urp,hdrp) so the demo

is playable on any render pipeline.

Version 1.0 — Initial Release

  • Core procedural hit-reaction system
  • Basic BodyPartReactor + HitReactionController
  • HitReactionTrigger for auto-routing projectile impacts
  • Sample FPSController and demo scene included

From the publisher's Asset Store listing.

Technical details

Tested on unity versions: 2021,2022,2023, unity 6

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.34f1 Compatible Compatible Compatible
2023.1.0f1 Compatible Compatible Compatible
2022.3.0f1 Compatible Compatible Compatible
2021.3.0f1 Compatible Compatible Compatible

As listed on the Asset Store.