Realistic Lava Lamp View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.5 or later
Package size
355 KB
Files
51
Favorites
12
Views in the past week
11

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Realistic Lava Lamp

by Pixeleon (opens in new tab)

1 rating, too few to average

Realistic lava lamp models with fluid, dynamic motion rendered using a raymarching shader.

Price $15.00

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Price history

Last 6 months

USD
Price history for Realistic Lava Lamp, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Realistic Lava Lamp screenshot 1

Realistic Lava Lamp screenshot 1

About this asset

Realistic Lava Lamp package includes three low-poly lava lamp models paired with a tailor-made raymarching shader that supports BIRP, URP, HDRP, and VR. It offers a high-fidelity and fluid lava motion effect without using mesh deformation or particle systems. It also features a refraction effect for added visual depth and immersion.

Features:

  • Fully raymarched lava effect with smooth blob motion
  • Adjustable color, shape properties, motion speed, and more
  • Realistic refraction / distortion effect
  • Sample controller script to change lamp color at runtime
  • Pipeline support: BiRP, URP, HDRP
  • VR-ready: tested with single & multi-pass rendering
  • 5 preset color variants: Crimson, Lime, Orange, Turquoise, Violet

From the publisher's Asset Store listing.

Technical details

  • Number of textures: 0 (raymarching shader – no traditional textures used)
  • Texture dimensions: N/A
  • 3 FBX Models:
    • LavaLamp_1.fbx: 952 triangles, 2,856 vertices
    • LavaLamp_2.fbx: 952 triangles, 2,856 vertices
    • LavaLamp_3.fbx: 2,296 triangles, 6,888 vertices
  • Minimum polygon count: 952
  • Maximum polygon count: 2,296
  • Number of meshes/prefabs: 3 FBX models × (1 default variant + 5 color variants) = 18 prefabs
  • Rigging: No
  • Animation count: 0 (motion is handled procedurally in shader)
  • Animation type list: N/A
  • UV mapping: Yes
  • LOD information: No LODs included
  • Types of materials and texture maps: Custom raymarching shader (unlit, compatible with BIRP/URP/HDRP); no texture maps used

Note: The package is quite lightweight, but raymarching can be GPU-intensive, especially on mobile devices. Developers are encouraged to read the included quick start guide and optimize performance by profiling and adjusting the properties of the provided shader.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.5f1 Compatible Compatible Compatible Compatible
  • The demo scenes and code expect URP as the default rendering pipeline. 
  • LavaLampMaterial will support all pipelines, as well as VR (Single and Multi-Pass Instanced).
  • LavaLampBodyMaterial and EmissiveGlassMaterial should be replaced with Lit and Unlit shaders appropriate to the respective rendering pipelines if URP is not used. 

As listed on the Asset Store.