View on Asset Store (opens in new tab)
Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 6000.4.3 or later
- Package size
- 203.4 MB
- Files
- 926
- Favorites
- 73
- Views in the past week
- 128
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.98 on
Keywords
Virtual Pet Game Template
A complete virtual pet game in the style of Pou and Tamagotchi: care for 5 dressable pets, 11 minigames, shop, IAP, ads, Pet Pass and daily rewards, ready to reskin.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 6
Virtual Pet Game Template screenshot 1
About this asset
Virtual Pet Game Template is a complete, production-ready Unity project for building a virtual pet game in the style of Pou, My Talking Tom or Tamagotchi. Feed, bathe, dress up and play with your pet, then keep players coming back with daily rewards, quests, a Pet Pass and a full monetization stack.
Create your own pet game without wasting time building the code, the UI and the mechanics from scratch.
Try the game (WebGL in the browser and Android APK)
Documentation
Discord Community
Developer's website
What's included:
Pets and care
- 5 pets (Kitty, Puppy, Bunny, Egg Buddy and Fox) with layered 2D rigs and procedural animation: breathing, blinking, gaze, ear and tail sway, hops, squash and stretch, eating, sleeping and reactions.
- 15 facial expressions and a mood system: the pet shows what it needs with its face, a thought bubble and reactions.
- 5 needs (Hunger, Health, Energy, Hygiene, Fun). Needs drop over time, also while the game is closed.
- 4 rooms: bedroom, living room, kitchen and bathroom, with room ambience (sun beams, glow, dust motes).
- Feeding by drag and drop, 13 foods with their own stat effects and likes / dislikes per pet.
- 4-step bath: soap where you rub, scrub the dirt, rinse with the shower, dry with the towel.
- Sleep with a lights-off screen and energy that recovers in real time.
- Pet growth with level and body shape from the food the pet eats.
- Multiple pets: adoption center, switch and rename pets, each pet keeps its own stats, clothes and color.
Wardrobe
- 87 clothes in 7 slots (head, eyes, neck, body, feet, back, colors), worn together and animated with the pet.
- Closet and boutique with the live pet on stage: try items on before buying.
- Per-species fitting, tint colors and outfits saved per pet.
11 minigames
- Flappy Pet, Sky Jump, Food Flick, Gem Hunter (match-3), Memory Match, Bug Smash, Pet Says, Pet Dash, Bubble Pop, Tower Stack, Tic-Tac-Toe.
- The player's own pet, with its clothes, stars in the games.
- Shared flow for every game: intro, countdown, pause, revive with an ad, results, double coins with an ad, best scores and unlock levels.
- Built at runtime, no extra scenes needed. Add your own minigame with one class.
Progression and engagement
- Pet Pass (seasonal battle pass, 30 tiers, free and premium tracks).
- Daily login rewards (7-day streak), Lucky Wheel, daily quests and achievements.
- Level-up rewards, offers with timers, piggy bank and VIP.
- Local push notifications (hungry pet, daily reward ready, free spin and more).
Monetization
- Unity IAP 5: consumables, non-consumables and subscriptions, Restore Purchases, purchases granted only once.
- Shop with Offers, Gems, Coins and VIP tabs, coins-for-gems exchange and free gems for ads.
- Ads with Unity LevelPlay or Unity Ads: rewarded ads with daily caps, interstitials with frequency capping, banners.
- Remove Ads, VIP subscription and starter / "out of coins" offers.
- Simulated store and simulated ads: every purchase and ad flow can be tested in the Editor without accounts.
Player Data API
- One static API to read and change the player's data from your own game or app: currencies, items, clothes, pets, stats, level, Pet Pass, Remove Ads and VIP.
- Deliver products sold outside the store, export / import the whole save (cloud save, new device), 15 events.
- Save data uses encrypted PlayerPrefs with its own key prefix, so it never collides with the host game.
Customization (ScriptableObjects in the Editor)
- Pets (stats, adoption price, unlock level, food preferences)
- Food and clothes
- Currencies
- Minigames (rewards, unlock level, stat changes)
- IAP catalog, shop offers and ad placements
- Pet Pass, daily rewards, Lucky Wheel, quests and achievements
- Moods and pet rules
- UI theme (colors, sprites, button skins)
Editor tools
- Setup Wizard: one-click package install, configs, build settings, validation and debug tools.
- Pet Builder: turns layered art into a new pet (prefab, icon and Pet Data) in a few clicks.
- Pet Model inspector: face preview, movable anchors, clothes fitting per species and reaction buttons.
The documentation has step-by-step tutorials for creating a new pet, food, clothing item, currency, minigame and IAP product.
Localization: English, Portuguese, Chinese, Japanese and Korean, with the LanguageManager (CSV / JSON / XML import and export, CJK fonts included).
Third-party resources used in this asset
- LeanTween - MIT License - Russell Savage, Dented Pixel
- UIEffect - MIT License - mob-sakai
- UIParticle - MIT License - mob-sakai
- Audio files (PetCare/Res/Sounds) - CC0 Public Domain - freesound.org
- UI images - MIT License - Tahorin
- Fonts: Lilita One, Digitalt, Noto Sans - SIL Open Font License (OFL)
From the publisher's Asset Store listing.
Technical details
- Unity version: Unity 6 (6000.x). Tested with Unity 6000.4.
- Render pipeline: URP with the 2D Renderer (asset included; the Setup Wizard checks it and fixes it in one click).
- Platforms: Android, iOS, Windows, macOS and WebGL.
- Orientation: portrait.
- Input: Input System and the old Input Manager are both supported.
- Scenes: 1 (Home). Minigames are built at runtime.
- Code: 100% C# source code, no DLLs, namespace PetCareGame.
- UI: uGUI + TextMeshPro, UI kit in the game's art style, UIEffect and UIParticle effects.
- Localization: 5 languages (EN, PT, ZH, JA, KO) in the LanguageManager, TextMeshPro fonts for Chinese, Japanese and Korean.
- Save: encrypted PlayerPrefs (AES-256), offline time calculation, protection against clock rollback.
- Optional packages (installed from the Setup Wizard; without them everything runs in simulated mode): In-App Purchasing 5.x, Unity LevelPlay 9.x or Unity Ads 4.x, Mobile Notifications 2.x.
- Content: 5 pets, 87 clothes, 13 foods, 4 rooms, 11 minigames, 2 currencies (coins and gems).
- Documentation: online (GitBook) and an offline PDF in the package.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.3f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.