PixelFlow Basic View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.27 or later
Package size
99 KB
Files
26
Favorites
3
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

PixelFlow Basic

by CKW DESIGNS (opens in new tab)

No ratings yet

PixelFlow: Basic Cellular Sandbox Particle Simulation System

Price $9.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for PixelFlow Basic, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

PixelFlow Basic screenshot 1

PixelFlow Basic screenshot 1

About this asset

PixelFlow is an accessible cellular automaton system that brings interactive particle physics to your projects. This foundational sandbox simulation lets you create engaging environments where materials interact with simple but satisfying physical properties.

Key Features:

  • Simple 2D Implementation: Uses a 2D texture where each pixel represents a cell in the simulation grid
  • Texture-Based Rendering: Visualizes the simulation by mapping each cell to a colored pixel, creating a dynamic, real-time display
  • Basic Material System: Includes four fundamental material types (solid, liquid, gas, and static) with straightforward interactions
  • Material Manager: Easily create and customize new materials with properties like color, density, and behavior type
  • Subgrid Optimization: Updates only active areas of the simulation to maintain performance
  • Visual Effects: Create basic explosions with customizable radius
  • Clean, Commented Code: Well-documented implementation makes it perfect for learning and extending

Technical Implementation:

  • Simulation runs on a grid of cells stored in a 2D array
  • Each cell contains a material type and visual properties
  • Updates occur frame-by-frame with optimized checkerboard pattern to prevent conflicts
  • Rendering is handled through the texture system, with each cell mapped to a pixel
  • Interactive input allows drawing and erasing materials in real-time
  • Debug visualization helps understand the optimization system

Perfect For:

  • Beginners learning cellular automaton principles
  • Simple 2D games with basic physics elements
  • Educational projects demonstrating emergent behavior
  • Prototyping interactive environments
  • Foundation for more complex simulation systems

This is the Basic Edition of PixelFlow.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.27f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.