Procedural Terrain Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.59 or later
Package size
13.2 MB
Files
37
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Procedural Terrain Shader

by Roman CHACORNAC (opens in new tab)

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Procedural Terrain Shader stylized. Blends dynamically terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values.

Price $4.99

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Price history

Last 6 months

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Price history for Procedural Terrain Shader, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Terrain Shader screenshot 1

Procedural Terrain Shader screenshot 1

About this asset

Procedural Terrain Shader is a high-performance, stylized terrain system designed for large-scale, open-world environments.
It dynamically blends terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values — allowing for natural, organic transitions without manual painting.

This shader is fully compatible with Unity’s built-in Terrain Tools, making it easy to apply and customize directly on Unity terrains.
For mesh-based environments, vertex painting is supported, enabling manual blending and masking where needed.

Ideal for creating natural landscapes, this shader is fully customizable through Unity's Material Inspector, with intuitive controls for fine-tuning visuals.

From the publisher's Asset Store listing.

Technical details

Render Pipeline: URP, HDRP, Built-in render pipeline

Unity Version: Developed and tested on Unity 2022.3.59f1

Performance: Optimized for low-poly, mobile, and VR applications

Opacity: Fully opaque shaders, no alpha blending used

Shader: Custom Shader Graph (Water, Waterfall, Grass, and Terrain materials), editable via Inspector

Scene Compatibility: Compatible with Unity 2022.3.59f1 and newer

Procedural Terrain Shader

  • Terrain Types: Snow, dirt, cliffs, grass, sand (all dynamically blended based on slope and height)
  • Customization: Fully customizable material parameters for fine-tuning terrain appearance
  • Integration: Compatible with the Full Opaque Grass package
  • Usage: Ideal for large-scale, open-world environments, offering dynamic landscape transitions
  • Material System: Supports Unity's terrain layer system for painting and blending terrain textures
  • Performance: Optimized for large terrains with an emphasis on performance across mobile and VR platforms
  • Customization: All material parameters are adjustable via the Unity Inspector for fine-tuning water behavior and appearance.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.59f1 Compatible Compatible Compatible

As listed on the Asset Store.