Procedural Terrain Shader

Procedural Terrain Shader is a high-performance, stylized terrain system designed for large-scale, open-world environments.
It dynamically blends terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values — allowing for natural, organic transitions without manual painting.

This shader is fully compatible with Unity’s built-in Terrain Tools, making it easy to apply and customize directly on Unity terrains.
For mesh-based environments, vertex painting is supported, enabling manual blending and masking where needed.

Ideal for creating natural landscapes, this shader is fully customizable through Unity's Material Inspector, with intuitive controls for fine-tuning visuals.