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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2022.3.59 or later
- Package size
- 13.2 MB
- Files
- 37
- Favorites
- 20
- Views in the past week
- 15
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Keywords
Procedural Terrain Shader
Procedural Terrain Shader stylized. Blends dynamically terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values.
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Price history
Last 6 months
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Procedural Terrain Shader screenshot 1
About this asset
Procedural Terrain Shader is a high-performance, stylized terrain system designed for large-scale, open-world environments.
It dynamically blends terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values — allowing for natural, organic transitions without manual painting.
This shader is fully compatible with Unity’s built-in Terrain Tools, making it easy to apply and customize directly on Unity terrains.
For mesh-based environments, vertex painting is supported, enabling manual blending and masking where needed.
Ideal for creating natural landscapes, this shader is fully customizable through Unity's Material Inspector, with intuitive controls for fine-tuning visuals.
From the publisher's Asset Store listing.
Technical details
Render Pipeline: URP, HDRP, Built-in render pipeline
Unity Version: Developed and tested on Unity 2022.3.59f1
Performance: Optimized for low-poly, mobile, and VR applications
Opacity: Fully opaque shaders, no alpha blending used
Shader: Custom Shader Graph (Water, Waterfall, Grass, and Terrain materials), editable via Inspector
Scene Compatibility: Compatible with Unity 2022.3.59f1 and newer
Procedural Terrain Shader
- Terrain Types: Snow, dirt, cliffs, grass, sand (all dynamically blended based on slope and height)
- Customization: Fully customizable material parameters for fine-tuning terrain appearance
- Integration: Compatible with the Full Opaque Grass package
- Usage: Ideal for large-scale, open-world environments, offering dynamic landscape transitions
- Material System: Supports Unity's terrain layer system for painting and blending terrain textures
- Performance: Optimized for large terrains with an emphasis on performance across mobile and VR platforms
- Customization: All material parameters are adjustable via the Unity Inspector for fine-tuning water behavior and appearance.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.59f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.