Game Tools

⚠️ Required Setup – New Input System

Important: Before using the Game Tools demo scenes or any components supporting both input systems, you must:


Install the New Input System via the Unity Package Manager.


In Project Settings > Player > Active Input Handling, select "Both" to enable compatibility with both Old and New Input Systems.This setup is mandatory for all input features to work correctly with your keyboard, mouse, and gamepad.


Test and compatible with Unity 2022


Download Playable Demo for PC


Download Playable Demo for Mac


This package is compatible for everything, it's just scripts... Except for the demo scene, the materials will have to be converted...


Be careful! The demo of the video with the bike, is not inserted in this Asset...


⚓ Game Tools V 3.0


Game Tools V 3.0 is the new generation of modular systems developed by TEAM VICTOR & BORIS for Unity 6000+.


It’s a complete and reliable toolkit designed to help developers, artists, and studios create gameplay systems, camera logic, and environmental effects with ease and consistency.


Every module works right out of the box — clean, readable, and fully customizable.


Whether you are building a prototype or a full production project, Game Tools provides a strong foundation with a unified structure and EditorTools interface.


Game Tools V 3.0 brings together years of experience and field testing from our other assets like RealFPS, Populate, Setting Fire Pro, and LightBeam System.


It merges all the essential building blocks you need in a single, coherent framework.



🧭 A Modular Philosophy


Game Tools was designed with one principle in mind:

“Everything should work instantly, and everything should be understandable.”

That means:


  • Each component is independent, yet easily connects with others.
  • All inspector variables have clear tooltips and icons.
  • The Editor uses StyledBox and Separator from our custom UI kit.
  • No hidden dependencies or heavy frameworks — just efficient C#.

You can use a single component (like FogZoneFader or TimerEventManager) or combine them to build entire systems.


Everything shares the same logic, the same color palette, and the same documentation structure.



🌄 Built for Unity 6000+


Game Tools V 3.0 has been rebuilt for the latest versions of Unity and is fully compatible with:


  • URP and Built-in Render Pipelines
  • Old & New Input Systems
  • Windows, macOS, and Linux

All shaders, editor windows, and runtime scripts have been tested to ensure consistent performance and visual results across pipelines.


💡 For Creators of All Levels


Whether you’re a hobbyist, teacher, student, or professional studio, Game Tools gives you the same clean starting point we use in all our internal projects.

You can:


  • Create gameplay logic in minutes
  • Build interactive environments
  • Prototype new tools

Everything is documented, organized, and ready to extend — the perfect balance between simplicity and power.


⚓💪 TEAM VICTOR & BORIS


Creators of RealFPS, Populate, and LightBeam System, passionate about clarity and design.



Every Game Tools release is made to teach as much as it empowers, following the same motto that drives our studio:



“Build tools that make developers smile.”


📚 DOCUMENTATION & SUPPORT


Includes a detailed HTML + PDF Manual, generated via the BL Informatique ManualBuilder system, with icons, screenshots, and tooltips for every component.


📖 Official Documentation


📩 Support: gametools@blinformatique.fr


Based on: https://www.blinformatique.fr


Creators of RealFPS, Populate, LightBeam System, and Setting Fire Pro.


Building reliable, elegant, and modular Unity tools since 2023.


Developed by ⚓💪 TEAM VICTOR & BORIS