⚠️ Required Setup – New Input System
Important: Before using the Game Tools demo scenes or any components supporting both input systems, you must:
Install the New Input System via the Unity Package Manager.
In Project Settings > Player > Active Input Handling, select "Both" to enable compatibility with both Old and New Input Systems.This setup is mandatory for all input features to work correctly with your keyboard, mouse, and gamepad.
Test and compatible with Unity 2022
Download Playable Demo for PC
Download Playable Demo for Mac
This package is compatible for everything, it's just scripts... Except for the demo scene, the materials will have to be converted...
Be careful! The demo of the video with the bike, is not inserted in this Asset...
🚀 GAME TOOLS – VERSION 4.0
Complete Redesign & Feature Overview
GameTools V4.0 is a major milestone release.
This version is not just an update — it is a full redesign of the toolkit, focused on ergonomics, consistency, modularity, and professional workflows.
Everything has been rethought to make GameTools faster to use, easier to understand, and more powerful in real production environments.
🎨 Global Redesign & Workflow Improvements
- Clear categories, logical grouping, and faster access to every tool.️ Complete reorganization of the GameTools menu
- Simply select a GameObject in the Hierarchy to apply compatible GameTools scripts instantly.🖱️ One-click workflow from the Hierarchy
- New objects (FPS, cameras, zones, helpers…) are automatically created near the Scene camera position, making setup faster and more intuitive. Smart object creation system
- Visual helpers directly in the Scene view for better readability, debugging, and level design. Configurable Gizmos on all trigger-based tools
➕ New Gameplay & Utility Scripts
DoorTrigger
A flexible and event-driven door system:
- Trigger-based interactions
- Supports Old Input System & New Input System
- Fully configurable events
- Ideal for doors, gates, hatches, vehicle doors, and more
🔊 InteriorAudioZone
A powerful interior / exterior sound transition system:
- Smooth volume blending between outdoor and indoor spaces
- Perfect for houses, buildings, caves, tunnels, or vehicles
- Simple setup with clear visual Gizmos
- Compatible with AudioMixers and layered audio setups
☀️ GeoSunCyclePro – Major Upgrade
GeoSunCyclePro has been significantly improved and expanded in Version 4.0.
Key highlights:
- More accurate sun positioning based on time
- ️ Improved day / night cycle behavior
- Better color transitions for sky, light, and atmosphere
- Clouds react to sun position and lighting conditions️ Advanced cloud management
Cloud colors evolve with time of day - Cleaner internal logic and improved presets
GeoSunCyclePro now acts as a central time & environment controller, designed to work seamlessly with the rest of GameTools.
☁️ Clouds, Sky & Atmosphere
- Atmospheric lightingDynamic cloud coloring based on:
Time of day
Sun position
- More realistic sunrise, sunset, and night transitions
- Improved visual coherence between sky, sun, fog, and cloud
🎥 Cameras & Controls
- Old & New Input System support MouseLookCamera
FreeFly mode (editor-style camera)
Local FPS / vehicle interior mode
- Ideal for vehicles, boats, bikes, and trailers️ VehicleChaseCamera
Multi-view system
Smooth transitions between views
Collision-aware camera positioning
- Perfect for FPS, vehicle, or hybrid controls️ MouseLockToggle
Cursor lock / unlock management
Old & New Input System compatible
🗺️ Runtime Minimap System
- Fully dynamic Runtime Minimap Generator
- Anchor anywhere on screen
- Target tracking with icons
- Optional player rotation
- Zoom support (Old & New Input System)
- Fog-safe rendering (URP & Built-in)
- Designed to work in real gameplay, not just demos
🎬 UI, Events & Utilities
- Supports scaled and unscaled time TimerEventManager
Trigger events after configurable delays
Start, cancel, restart, or invoke events by index
- Toggle mode, press, release, hold events️ KeysEvent
Unified key event system
Old Input System & New Input System support
- Simple prefab-based setup UITooltip
Lightweight tooltip system for UI
Mouse-follow option
- Safe behavior in Editor & Build QuitGameManager
Quit application or return to menu
Old & New Input System compatible
🧹 Global Script Overhaul
- Full refactoring of existing scripts
- Consistent structure and philosophy across the entire toolkit
- Better defaults for faster setup
- Improved debug options
- Modular design: each script works standalone or combined
🎮 Input System Philosophy
All relevant systems now share a unified input philosophy:
- Old Input System supported
- New Input System supported
- No forced dependency
- Easy migration and configuration
🏁 Final Words
GameTools V4.0 is designed to be:
- Modular
- Production-ready
- Beginner-friendly, expert-powerful
This version lays a solid foundation for future expansions, without breaking existing workflows.
⚓💪 TEAM VICTOR & BORIS
GameTools V4.0 — Clean tools. Clear logic. Serious results.
Creators of RealFPS, Populate, and LightBeam System, passionate about clarity and design.
Every Game Tools release is made to teach as much as it empowers, following the same motto that drives our studio:
“Build tools that make developers smile.”
📖 DOCUMENTATION & SUPPORT
Includes a detailed HTML + PDF Manual, generated via the BL Informatique ManualBuilder system, with icons, screenshots, and tooltips for every component.
Official Documentation
Support: gametools@blinformatique.fr
Based on: https://www.blinformatique.fr
Developed by ⚓💪 TEAM VICTOR & BORIS