Depth Shadows - 3D shadows for AR OFFICIAL SALE

Depth Shadows AR will render realistic depth-based contact shadows for your project. It is built with Augmented Reality in mind, and also works great with non-AR projects.


Depth Shadows AR does not rely on Unity's shadow rendering, which can be fully disabled. It uses an optimized pipeline to render a fast depth image of the plane that needs shadows, and renders it with custom shaders.


Depth Shadows AR can be used for any application, including non-AR projects!



Features

  • Render performant & realistic depth-based shadows
  • Faster than URP shadows
  • Designed for Augmented Reality applications/games
  • Customizable visuals
  • Scalable shadow receiving plane
  • AR Light Estimation & Directional Light Rotation support
  • Compatible with Vulkan, OpenGLES3, DX11, DX12, & Metal
  • Compatible with all Render Pipelines (BiRP, URP, HDRP)
  • Compatible with Forward, Forward+, Deferred, & Deferred+ rendering

Depth Shadows currently only works with a directional light. Spot light support is on the roadmap for v2.


This technique is used in major games, like Pokemon Go, and is now available to you in all your projects!



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