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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2022.3.59 or later
- Package size
- 2.1 MB
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Keywords
ShaderGraph Tool Bending Tree System
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The Bending Tree System is a subgraph to add to your own Shader Graph. It allows trees and foliage to bend dynamically in response to the Wind Manager script.
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ShaderGraph Tool Bending Tree System screenshot 1
About this asset
⚠️ Warning! This package is designed exclusively for use with Shader Graph
- Bending Tree System – Stylized Wind Bending for Trees and Foliage
The Bending Tree System is a subgraph to add to your own Shader Graph.
It allows trees and foliage to bend dynamically in response to the
Wind Manager script.
This package is compatible with Grass Physics and Wind.
It allows your mesh to bend based on wind direction and intensity.
One shader is designed for trunks and a second shader is made for leaves
(with a variant for alpha rendering).
This system is optimized for stylized visuals, mobile devices,
and VR projects.
- Features
Stylized, optimized shaders for mobile, VR, and stylized games
Real-time wind bending with smooth performance across devices.
Trunk and Leaf Shader Variants
Includes dedicated shaders for tree trunks and leaves, with full opaque and alpha render versions.
Shader Graph
Custom Shader Graph fully integrated with Unity’s particle and material systems.
Custom Wind Manager
Control wind direction, strength, speed, and wave size from a central script.
Customizable Materials
Tweak intensity and responsiveness per tree or foliage material.
Demo Scene Included
Showcasing setup, integration, and best practices in a ready-to-use environment.
- Copyright Notice
Copyright Roman Chacornac 2025
All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without prior permission. Any unauthorized use is prohibited.
- Support
If you encounter any issues or need assistance, feel free to reach out to us at:
📧 Email: [email protected]
From the publisher's Asset Store listing.
Technical details
- Render Pipeline: URP, HDRP, Built-in
- Unity Version: Developed and tested on Unity 2022.3.59f1
- Performance: Optimized for low-poly, mobile, and VR applications
- Shader: Custom Shader Graph, all parameters are controlled via wind manager prefab and material
- Scene Compatibility: Compatible with Unity 2022.3.59f1 and newer
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Wind Manager
The WindManager controls global wind direction and strength affecting all grass elements and VFX (like fireflies and floating grass).
Customizable Parameters:
- Wind Direction (Vector2): Controls wind direction on X and Y axes.
- Wind Size (Float): Controls the size of the wind waves.
- Wind Strength (Float): Determines how strongly grass is pushed.
- Wind Speed (Float): Controls the speed at which wind moves.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.59f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.