ShaderGraph Tool Bending Tree System View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.59 or later
Package size
2.1 MB
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ShaderGraph Tool Bending Tree System

by Roman CHACORNAC (opens in new tab)

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The Bending Tree System is a subgraph to add to your own Shader Graph. It allows trees and foliage to bend dynamically in response to the Wind Manager script.

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Price history for ShaderGraph Tool Bending Tree System, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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ShaderGraph Tool Bending Tree System screenshot 1

ShaderGraph Tool Bending Tree System screenshot 1

About this asset

⚠️ Warning! This package is designed exclusively for use with Shader Graph

  • Bending Tree System – Stylized Wind Bending for Trees and Foliage

The Bending Tree System is a subgraph to add to your own Shader Graph.

It allows trees and foliage to bend dynamically in response to the

Wind Manager script.

This package is compatible with Grass Physics and Wind.

It allows your mesh to bend based on wind direction and intensity.

One shader is designed for trunks and a second shader is made for leaves

(with a variant for alpha rendering).

This system is optimized for stylized visuals, mobile devices,

and VR projects.

  • Features

Stylized, optimized shaders for mobile, VR, and stylized games

Real-time wind bending with smooth performance across devices.

Trunk and Leaf Shader Variants

Includes dedicated shaders for tree trunks and leaves, with full opaque and alpha render versions.

Shader Graph

Custom Shader Graph fully integrated with Unity’s particle and material systems.

Custom Wind Manager

Control wind direction, strength, speed, and wave size from a central script.

Customizable Materials

Tweak intensity and responsiveness per tree or foliage material.

Demo Scene Included

Showcasing setup, integration, and best practices in a ready-to-use environment.

  • Copyright Notice

Copyright Roman Chacornac 2025

All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without prior permission. Any unauthorized use is prohibited.

  • Support

If you encounter any issues or need assistance, feel free to reach out to us at:

📧 Email: [email protected]

From the publisher's Asset Store listing.

Technical details

  • Render Pipeline: URP, HDRP, Built-in
  • Unity Version: Developed and tested on Unity 2022.3.59f1
  • Performance: Optimized for low-poly, mobile, and VR applications
  • Shader: Custom Shader Graph, all parameters are controlled via wind manager prefab and material
  • Scene Compatibility: Compatible with Unity 2022.3.59f1 and newer

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Wind Manager

The WindManager controls global wind direction and strength affecting all grass elements and VFX (like fireflies and floating grass).

Customizable Parameters:

- Wind Direction (Vector2): Controls wind direction on X and Y axes.

- Wind Size (Float): Controls the size of the wind waves.

- Wind Strength (Float): Determines how strongly grass is pushed.

- Wind Speed (Float): Controls the speed at which wind moves.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.59f1 Compatible Compatible Compatible

As listed on the Asset Store.