Equip your behavior trees with 15 versatile formation tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments. Agents can join and leave the formation at any time. The formation will dynamically respond to changes.
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🧠Included Behavior Tree Tasks
Tasks are ideal for crowd systems, RTS games, companion AI, enemy squads, and any project requiring coordinated group movement.
🧭Pathfinding Integrations
🚀Designed for Performance & Compatibility