Retarget Pro - Humanoid Baker View on Asset Store (opens in new tab)

Package details

Latest version
1.0.9
Last updated
First released
Unity version
6000.3.10 or later
Package size
31.9 MB
Files
77
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41
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50
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Retarget Pro - Humanoid Baker

by FangLiu Dong (opens in new tab)

5.0 / 5 · 12 ratings

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RetargetPro-HumanoidBaker is an advanced Unity Editor extension that enhances the original Retarget Pro's capabilities by introducing specialized Any-to-Humanoid animation retargeting.

Price $14.99

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Price history

Last 6 months

USD
Price history for Retarget Pro - Humanoid Baker, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.0.8 released 29 Jun 2026 v1.0.8 Version 1.0.9 released 2 Jul 2026

Asset preview

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Retarget Pro - Humanoid Baker screenshot 1

Retarget Pro - Humanoid Baker screenshot 1

About this asset

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[Important Note]

This tool is built upon and requires Retarget Pro from the Unity Asset Store. You must purchase and import Retarget Pro before using this tool.

Original Product provides retargeting features that exports generic animation (not Humanoid).

Built on it, this tool maintains the full advantages of Unity's Humanoid animation system by providing Humanoid Baker (Any->Humanoid) to export Humanoid Animation.

The you will be ready to go with Avatar masks, muscle control and human ik ..

Key Advantages

  • Preserves Humanoid Animation Features:Fully compatible with Unity's animation layers, masks, and other Humanoid-specific features
  • Transfer Socket(Weapon/Attachements) Animation:Automatically transfers weapon attachments and socket retargetd-animations between different humanoid models
    Save your life from manual re-rigging ( due to mismatch bone orientation)
  • Streamlined Workflow:Eliminates the need for external 3D modeling software. All happens in Unity!
  • One-Step Solution:Direct transfer of both humanoid animations and auxiliary bone animations in a single process

Technical Considerations

  • Humanoid Bone Mapping:Core humanoid animations benefit from Unity's automatic Avatar mapping system
  • Auxiliary Bone Handling:Non-humanoid bones (weapons, props, etc.) maintain their animation data with fixed bone paths in the target model
  • Optimal Use Case:Ideal for projects requiring frequent animation retargeting while preserving complex prop animations and maintaining Humanoid system benefits

From the publisher's Asset Store listing.

Technical details

  • Single animation retargeting
  • Batch animation processing
  • Real-time (multiple) animation preview
  • Root motion support
  • Progress tracking and error reporting
  • Playback controls (play, pause, loop)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.