shield vfx-Toon shield Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.17 or later
Package size
13.0 MB
Files
46
Favorites
2
Views in the past week
7

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shield vfx-Toon shield Pack

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The Shield VFX Pack leverages a Fresnel Shader to create an energy shield effect around characters.

Price $4.99

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Price history

Last 6 months

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Price history for shield vfx-Toon shield Pack, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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shield vfx-Toon shield Pack video 1 (plays on the Asset Store)

About this asset

The Shield VFX Pack leverages a Fresnel Shader to create an energy shield effect around characters. This effect can be customized for various styles, including sci-fi shields, magic barriers, or energy fields.

  • Import the Shield VFxPack into your Unity URP project.
  • Enter play mode and press “Left Mouse” to test the next effect in demo scene.
  • Easily integrate the effects into your project with drag and drop functionality like Drag and Drop Prefab into scene.

Customization:

The shader highlights the shield edges with customizable properties such as Depth Power, Fresnel Power, and Emission, combined with animated textures to simulate flowing energy, distortion, and noise.

  • Apply the Fresnel Shaderto a material and assign this material to the shield object.
  • Adjust properties via the Material Inspector:
  • Increase Fresnel Power to enhance edge glow.
  • Apply a flowing energy texture to Flowand set an appropriate animation speed using Speed Main Tex+ Noise.
  • Use Distortion Power to create a warping effect on the shield's surface.

Shader Graph:

Properties:

· Depth Power (Float): Controls the intensity of depth-based edge visibility. Higher values emphasize depth highlights.

· Fresnel Power (Float): Determines the strength of the Fresnel effect around shield edges.

· Main Tex (Texture 2D): The primary texture for the shield surface.

· Noise Tex (Texture 2D): Noise texture used to break up uniformity and add randomness to the effect.

· Texture Opacity (Float): Adjusts the transparency of the shield texture.

· Emission (Float): Controls the brightness of the glowing edges, allowing for stronger or subtler highlights.

· Flow (Texture 2D): The animated texture that creates the appearance of energy flowing across the shield surface.

· Distortion Power (Float): Modifies the distortion intensity applied to the shield surface.

· Speed Main Tex + Noise(Vector4): Controls the animation speed of both the main texture and noise texture, enabling dynamic shield effects.

From the publisher's Asset Store listing.

Technical details

URP Render Pipe line.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.17f1 Not listed Compatible Not listed

As listed on the Asset Store.