Procedural Object Placement - Runtime View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
6000.0.30 or later
Package size
581 KB
Files
46
Favorites
5
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Procedural Object Placement - Runtime

by Alaa Dev (opens in new tab)

No ratings yet

Powerful Poisson-based object placer with pooling, perfect for procedural level design.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Procedural Object Placement - Runtime, 6 months Current $4.99; lowest Free; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Procedural Object Placement - Runtime screenshot 1

Procedural Object Placement - Runtime screenshot 1

About this asset

This tool offers a highly efficient and customizable object placement system using Poisson-disc sampling. Designed for game developers and level designers, it enables natural, non-overlapping distribution of prefabs across a user-defined region in your scene.

The system supports real-time placement using raycasting and includes object pooling for performance optimization. With an intuitive custom inspector, adjustable placement parameters, and visual gizmo feedback, it's ideal for procedural generation in open-world environments, forests, rocks, NPCs, props, or any object needing scattered placement.

Easily extendable and suitable for a variety of genres including survival, strategy, sandbox, and more.

From the publisher's Asset Store listing.

Technical details

  • Poisson-disc sampling algorithm for natural spacing
  • Real-time object placement with raycasting
  • Editor tool with tabbed UI and live gizmos
  • Object pooling system for optimized performance
  • Supports random scaling and surface normal offset
  • Layer-masked ray detection for precise placement
  • Modular and extensible architecture
  • Easily customizable placement rules
  • Step-based coroutine execution for smooth in-editor generation
  • Detailed debug feedback in Inspector

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Compatible Compatible Compatible

As listed on the Asset Store.