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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.41 or later
- Package size
- 1.1 MB
- Files
- 65
- Favorites
- 4
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.00 on
Keywords
Physics-Based Mech Controller (customizable attacks)
- Price drop
This is a customizable, physics-based expandable mech controller for Unity. The mech contains modular arms, customizable attack behavior, and third person movement. Perfect for realistic interaction.
Lowest recorded price
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Price history
Last 6 months
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Physics-Based Mech Controller (customizable attacks) screenshot 1
About this asset
Modular Physics-Based Mech System
Build your own robot arms with the ability to control movement and physics—no animations required.
The Modular Mech System is a fully customizable, physics-driven mech controller built from Unity’s hinge joints. Each part of the mech joints can be controlled via ScriptableObject-based attack presets, giving you the ability to create custom attacks and arms without code
This asset is a modular mech prefab system, for developers to have a customizable, physics-based character with configurable arms and attacks.
---------It is not a tool or editor extension------------
Features:
- Physics-based movement and combat using force and hinge joints
- Expandable joints without needing to code
- ScriptableObject attack system: easily create and switch between different attacks.
- Control velocity, force, joint limits, and axes for each joint
- Each arm can have its own attacks
- Rocket launcher demo included to show potential
- Works without animations – all driven by physics and user customization
- Clean code structure designed for expansion and integration to your project
Perfect for:
- Robot fighting games
- Physics sandbox mechanics
- Realisitc interation within the game world
- Developers looking for expandable mech combat
From the publisher's Asset Store listing.
Technical details
Unity Version:
Tested with Unity 6000.0.41f1 and newer
Supported Render Pipelines:
Built-in Render Pipeline (URP/HDRP compatible with material conversion)
Dependencies:
None
--------Model Information:
--Texture Info:
Texture Count: 2
Base Map (2048x2048), sRGB enabled
Emission Map (2048x2048), sRGB enabled
Texture Format: Automatic (compressed, Normal Quality)
Texture Compression: DXT5/BC3 compatible
Texture Maps Used: Base Color, Emission
Texture Shape: 2D
- Polygon count of [Mech Body] - 6,726 triangles
- Polygon count of [Rotator] - 9,290 triangles
- Polygon count of [Bicep] - 3,178 triangles
- Polygon count of [Forarm] - 4,629 triangles
- Polygon count of [Shoulder] - 3,664 triangles
- Polygon count of [Sword] - 2,982 triangles
- Polygon count of [Fist] - 2,706 triangles
Minimum polygon count: 2,706 triangles
Maximum polygon count: 9,290 triangles
Number of meshes/prefabs-
Meshes: 8
Prefabs: 17
Rigging: No
Animation count: N/A or none
Animation type list: N/A or none
UV mapping: Yes
LOD information: No LODs included
Material/texture types: Standard PBR materials (Albedo, Normal, Metallic)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.41f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.