Physics-Based Mech Controller (customizable attacks) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.41 or later
Package size
1.1 MB
Files
65
Favorites
4
Views in the past week
7

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$7.00 on

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Physics-Based Mech Controller (customizable attacks)

by TTakahashiGames (opens in new tab)

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This is a customizable, physics-based expandable mech controller for Unity. The mech contains modular arms, customizable attack behavior, and third person movement. Perfect for realistic interaction.

Discount -56% Previous price $15.99 Price $7.00

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Price history

Last 6 months

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Price history for Physics-Based Mech Controller (customizable attacks), 6 months Current $7.00; lowest $7.00; highest $7.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Physics-Based Mech Controller (customizable attacks) screenshot 1

Physics-Based Mech Controller (customizable attacks) screenshot 1

About this asset

Modular Physics-Based Mech System

Build your own robot arms with the ability to control movement and physics—no animations required.

The Modular Mech System is a fully customizable, physics-driven mech controller built from Unity’s hinge joints. Each part of the mech joints can be controlled via ScriptableObject-based attack presets, giving you the ability to create custom attacks and arms without code

This asset is a modular mech prefab system, for developers to have a customizable, physics-based character with configurable arms and attacks.

---------It is not a tool or editor extension------------

Features:

  • Physics-based movement and combat using force and hinge joints
  • Expandable joints without needing to code
  • ScriptableObject attack system: easily create and switch between different attacks.
  • Control velocity, force, joint limits, and axes for each joint
  • Each arm can have its own attacks
  • Rocket launcher demo included to show potential
  • Works without animations – all driven by physics and user customization
  • Clean code structure designed for expansion and integration to your project

Perfect for:

  • Robot fighting games
  • Physics sandbox mechanics
  • Realisitc interation within the game world
  • Developers looking for expandable mech combat

From the publisher's Asset Store listing.

Technical details

Unity Version:

Tested with Unity 6000.0.41f1 and newer

Supported Render Pipelines:

Built-in Render Pipeline (URP/HDRP compatible with material conversion)

Dependencies:

None

--------Model Information:

--Texture Info:

Texture Count: 2

Base Map (2048x2048), sRGB enabled

Emission Map (2048x2048), sRGB enabled

Texture Format: Automatic (compressed, Normal Quality)

Texture Compression: DXT5/BC3 compatible

Texture Maps Used: Base Color, Emission

Texture Shape: 2D

  • Polygon count of [Mech Body] - 6,726 triangles
  • Polygon count of [Rotator] - 9,290 triangles
  • Polygon count of [Bicep] - 3,178 triangles
  • Polygon count of [Forarm] - 4,629 triangles
  • Polygon count of [Shoulder] - 3,664 triangles
  • Polygon count of [Sword] - 2,982 triangles
  • Polygon count of [Fist] - 2,706 triangles

Minimum polygon count: 2,706 triangles

Maximum polygon count: 9,290 triangles

Number of meshes/prefabs-

Meshes: 8

Prefabs: 17

Rigging: No

Animation count: N/A or none

Animation type list: N/A or none

UV mapping: Yes

LOD information: No LODs included

Material/texture types: Standard PBR materials (Albedo, Normal, Metallic)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.41f1 Not listed Compatible Not listed

As listed on the Asset Store.