RimGui

WebGL Demo | Documentation | Unity Discussions | Extensions


The price has been reduced by approximately $15, effective from mid-October.

Please note that the price may be subject to future increases.


RimGui is an easy-to-use, code-driven Immediate Mode GUI library built from scratch for rapid iteration, rather than extending existing UI Toolkit or uGUI.


I’ve often found existing GUI libraries frustrating to use:

- Building UIs usually involves tedious drag-and-drop operations

- Even simple UI can involve a lot of boilerplate code

- Adding, removing, and managing UI elements like buttons can be a hassle

- Registering and unregistering events like click handlers takes unnecessary effort


With RimGui, there's no need to build UIs with drag-and-drop or manually manage the lifecycle of UI elements.

You can render them with very concise code, like Gui.Button().


Works with all Unity versions 2021+ including 2021, 2022, 2023 & Unity 6.


Render Pipeline Support

- Supports Built-in Render Pipeline, URP, and HDRP.


Customizable

- Easily tweak various parameters to fit your needs.

- You can even render freely from the triangle mesh level for complete control.


Cross-platform Support

- Works not only on PC but also on WebGL and mobile platforms.


Font Support

- Supports custom fonts and texture atlas generation.


Optimized Immediate Mode GUI (ImGui)

- Designed with minimized GC (Garbage Collection) allocation.

- Draw calls are reduced by using a single Shader and Material, and by consolidating all images, including text, into one Texture.


Flexible Scalability:

- You can easily change the size and scale of UI widgets, making it simple to support multiple resolutions. This enables optimal UI display across various screen sizes.



Features

- Box

- Button

- ToggleButton

- RadioButton

- CheckBox

- ColorPreview

- Custom

- Foldout

- Frame

- InputText

- Scroll

- Separator

- Slider

- Sprite

- Text

- Texture

- Window

- Heading

- Spacing

- InteractiveItem

- Drag and Drop

- And many more!


Rendering

- Line, Anti-Aliased Line,Closed Anti-Aliased Line

- Triangle

- Rectangle

- Circle

- Grid

- Anti-Aliased Convex Polygon

- BezierCurve

- Text

- Texture

- And many more!


If you have any bugs or feature requests, please submit them via this page.

For direct support, you can reach us at support [at] gridrand [dot] com.

You are also welcome to post questions or feedback on the Unity Discussions thread.