Toon Boat Control | System & Framework View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.24 or later
Package size
137.5 MB
Files
77
Favorites
23
Views in the past week
27

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Toon Boat Control | System & Framework

by Golem Kin Games (opens in new tab)

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Retro-style boat controller with wave following, boost, collision damage, and heart-based health with GUI. Perfect for stylized or adventure water games.

Price $19.99

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Price history

Last 6 months

USD
Price history for Toon Boat Control | System & Framework, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Toon Boat Control | System & Framework screenshot 1

Toon Boat Control | System & Framework screenshot 1

About this asset

Bring your game to life with this stylized Toon Boat Controller, inspired by retro-style sailing! Designed for easy drop-in use, it features smooth boat movement, dynamic wave-following, and responsive sail steering. The system includes:

  • 🌊 Wave-based motion with adjustable frequency and amplitude
  • ⛵ Sail steering mechanics with smooth rotation and speed control
  • ⚡ Boost system with FOV zoom and cooldown
  • 💥 Collision detection using raycast and physics with configurable damage speed threshold
  • ❤️ 5-Heart health system with animated UI and respawn logic
  • 🎮 Fully commented, clean code — plug-and-play ready!

Perfect for mobile, PC, or console titles with water navigation, stylized visuals, or light adventure gameplay.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • 🧭 Physics-Free Movement: Uses Transform.Translate for deterministic, lightweight control.
  • 🌊 Wave Following System: Procedural wave simulation with sine/cosine blend. Configurable amplitude, frequency, and speed.
  • 🛶 Sail-Based Steering: Independent sail rotation impacts turning behavior. Configurable reset speed and turn angle caps.
  • ⚡ Boost System: Modifies movement speed and dynamically animates camera FOV. Includes duration and cooldown logic.
  • 💥 Collision Damage: Supports raycast and OnCollisionEnter detection. Customizable speed threshold triggers health loss.
  • ❤️ Heart UI Health System: Array-based, sprite-swapping hearts. Full/empty heart sprites reflect current health state.
  • ♻️ Respawn System: Triggers visual FX and delayed repositioning with full health restoration.
  • 🎮 Input-Driven: Designed for keyboard, but input axis references make it easy to swap in controller or mobile input.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.24f1 Not listed Compatible Not listed

As listed on the Asset Store.