Season2_Skull Brothers View on Asset Store (opens in new tab)

Package details

Latest version
Major2.0 Update Released
Last updated
First released
Unity version
2023.2.22 or later
Package size
47.6 MB
Files
49
Favorites
37
Views in the past week
2

Price tracking

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Tracked since
Lowest recorded
$5.00 on

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Season2_Skull Brothers

by hyun (opens in new tab)

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  • Price drop

Fully optimized and includes a complete animation set. Ready for immediate use.

Discount -40% Previous price $25.00 Price $15.00

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Price history

Last 6 months

USD
Price history for Season2_Skull Brothers, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version Major2.0 Update Released released 9 Oct 2026 vMajor2.0 Update Released

Asset preview

1 / 2

Season2_Skull Brothers screenshot 1

Season2_Skull Brothers screenshot 1

About this asset

Number of textures

  • 8 Texture

Texture dimensions

  • 2048X2048

Polygon count

  • SkullBroA_16,194 tri
  • SkullBroB_14,560 tri
  • axe 856 tri
  • A Helmet 1,950 tri
  • belt 2,398 tri
  • B Helmet 4,580 tri
  • Shoulde 1,758 tri
  • Sword 849 tri

Number of meshes/prefabs

8/9

Rigging: Yes

Animation

  • Idle,Walk,Run,Attack,Hit,Die

UV mapping: Yes

LOD information (count, number of levels)

  • SkullBroA_LOD0=16,194 tri LOD1=11,665 tri,LOD2=8,044 tri.
  • SkullBroA_LOD0=14,560 tri LOD1=7,660 tri,LOD2= 5,250 tri.

Types of materials and texture maps

  • Material Types: PBR & Toon (Stylized)
  • Texture Maps: Albedo, Normal, AO, Mask Maps (Metallic, Smoothness)

From the publisher's Asset Store listing.

Technical details

  • Rig Type: Generic (Switched from legacy Biped hierarchy to optimized generic export bones)
  • Modular Sockets: Implemented dedicated transform sockets for easy weapon swapping and attachment.
  • Dynamic Weapon Drop System

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2023.2.22f1 Not listed Compatible Not listed

This asset was built specifically for URP (Universal Render Pipeline). All toon outline shaders and materials are created using Shader Graph.

As listed on the Asset Store.