Full Opaque Interactive Water & WaterFall View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
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Unity version
2022.3.59 or later
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2.4 MB
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Full Opaque Interactive Water & WaterFall

by Roman CHACORNAC (opens in new tab)

4.2 / 5 · 5 ratings

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Stylized, fully opaque water & waterfall shaders for mobile, VR, and stylized projects. Includes 2 customizable shaders, a vertex paint tool for foam, and a target-based dynamic trail system.

Price $7.99

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Price history

Last 6 months

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Price history for Full Opaque Interactive Water & WaterFall, 6 months Current $7.99; lowest $7.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Full Opaque Interactive Water & WaterFall screenshot 1

Full Opaque Interactive Water & WaterFall screenshot 1

About this asset

The Full Opaque Interactive Water and Waterfall is a stylized, fully opaque water FX pack designed for mobile, VR, and stylized projects. It provides optimized, high-performance water shader effects that work seamlessly in Unity's Universal Render Pipeline (URP). This pack includes two customizable water shaders (Water & Waterfall), a vertex paint tool for foam placement, and a dynamic trail system via a target tracking script.

Features

Fully opaque shaders for better performance and clear visuals.

100% Opaque Rendering

Custom Shader Graphs designed for water and waterfall effects.

URP & Shader Graph

Designed for real-time performance, even on low-end devices.

Lightweight & Optimized

Vertex paint tool lets you draw foam directly onto the water mesh.

Vertex Paint Tool

Customizable materials for both water and waterfall with foam control.

Customizable Water & Waterfall Materials

Creates turbulence and trail effects that follow a moving object.

TargetPosition Script

Waterfall interacts with the water surface to create real-time motion.

Waterfall-Induced Turbulence

Steam visual effects to enhance realism around waterfalls or hot zones.

Steam VFX Included

All foam placement is managed directly in-editor via vertex colors.

Easy Foam Painting Integration

A ready-to-use example scene is included for fast preview and testing.

Demo Scene Included

Vertex Paint System

The Vertex Paint tool allows you to add or remove foam from the water surface by painting directly on the mesh. It provides full artistic control for visual detailing.

How to Use the Vertex Paint Tool

Go to: Tools > Vertex Paint

Select white to add foam, black to remove foam.

Adjust Brush Size and Strength to control the painting.

Paint directly on the water mesh in-scene.

TargetPosition System

The TargetPosition script lets you generate real-time water turbulence and trails that follow your player or any game object.

How to Use the TargetPosition Script

Attach the script to your player or any object.

In the script's inspector, assign your object in the Target field.

Only one target can be active at a time.

Installation

  1. Download the Full Opaque Interactive Water and Waterfall package.
  2. Import the package into your Unity project.
  3. Drag the Water prefab into your scene.
  4. Use the Vertex Paint Tool to define foam zones.
  5. Attach the TargetPosition script to your player or object.
  6. Enter Play Mode to see dynamic water interactions in real-time.

Copyright Notice

Copyright Roman Chacornac 2025

All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without the prior permission of the author. Any unauthorized use is prohibited.

Support

If you encounter any issues or need assistance, feel free to reach out to us at:

📧 Email: [email protected]

From the publisher's Asset Store listing.

Technical details

Included Tools:

  • Vertex Paint Tool (for foam placement)
  • TargetPosition Script (for dynamic trail and turbulence)

Customization:

  • Foam painting directly on mesh via vertex colors
  • Material parameters adjustable in Inspector
  • Supports dynamic target tracking and turbulence control

Render Pipeline: URP (Universal Render Pipeline) Only
Unity Version: Developed and tested on Unity 2022.3.59f1
Performance: Optimized for mobile, VR, and stylized low-poly environments
Opacity: Fully opaque shaders, no alpha blending used
Shader: Custom Shader Graph (Water & Waterfall materials), editable via Inspector
Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer

Vertex Paint Tool

The Vertex Paint system allows you to manually define foam placement on water meshes using vertex color painting.

How to Use the Vertex Paint Tool

  1. Go to Tools > Vertex Paint
  2. Paint foam using White (add) and Black (remove)
  3. Adjust Brush Size and Strength in the paint interface
  4. Paint directly in the Scene View over the Water prefab

TargetPosition Script

The TargetPosition script allows your player (or any game object) to generate trail turbulence and dynamic interactions in the water.

How to Use the TargetPosition Script

  1. Add the script to your player or object
  2. Assign the object in the Target field of the script
  3. Only one active target is supported at a time
  4. Shader will automatically react and generate trail effects in water

Important Note: These systems are designed for rapid prototyping and visual testing. Integration into full gameplay systems may require additional scripting and customization.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.59f1 Not listed Compatible Not listed

As listed on the Asset Store.