HDRP Shadow Manager (Performance+Shadow LOD) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.38 or later
Package size
387 KB
Files
11
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18
Views in the past week
9

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HDRP Shadow Manager (Performance+Shadow LOD)

by 314 Arts (opens in new tab)

4.2 / 5 · 5 ratings

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HDRP Shadow Manager automatically optimizes shadows (of Spot- and Pointlights) in HDRP, boosting performance without sacrificing visual quality.

Price $20.00

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Price history

Last 6 months

USD
Price history for HDRP Shadow Manager (Performance+Shadow LOD), 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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HDRP Shadow Manager (Performance+Shadow LOD) screenshot 1

HDRP Shadow Manager (Performance+Shadow LOD) screenshot 1

About this asset

Say goodbye to shadow overload and hello to buttery-smooth performance!

HDRP Shadow Manager (HSM) is the ultimate plug-and-play tool to automatically optimize shadows (of Spot- and Pointlights) in Unity’s High Definition Render Pipeline (HDRP). Whether you're crafting cinematic experiences or sprawling open-worlds, HSM ensures shadows are smart, responsive, and efficient.

🚀 Proven in Real Projects

HSM is battle-tested and actively used in our own game, Projekt Z: Beyond Order.

We trust HSM to deliver high-quality shadows and optimized performance in a complex, immersive environment – and you can too!

🛠️ One-Click Setup

Just go to:

Window ➤ 314 Arts ➤ HSM ➤ Add HSM to Lights with Shadows Enabled

💡 Or right-click any light to instantly convert it to an HSM-controlled light.

🔧 Fine-Tune Like a Pro

Fix shadow pop-ins or tweak static vs. dynamic shadow behavior using intuitive sliders. No code. No hassle. Just visual clarity and performance gains.

💻 Increase realism. Reduce draw calls. Maximize FPS.

💬 Support & Community

Need help, have suggestions or questions?

📩 Email us at [email protected]

💬 Or join our Discord: discord.gg/xcXQNQs for fast and friendly support.

✨ Cut costs, not corners. Optimize your shadows with HSM today! ✨

From the publisher's Asset Store listing.

Technical details

⚙️ How It Works

HSM dynamically adjusts shadow settings for Spot- and Pointlights (only) based on:

  • 📍 Distance to the camera
  • 👁️ On-screen vs. offscreen visibility
  • 📏 Light range

It determines whether shadows should be:

  • Rendered in real-time
  • Cached (rendered once and reused)
  • Completely disabled — all depending on what actually matters for performance and visuals.

You stay in control with easy-to-use distance multiplier sliders for real-time and cached shadows.

HSM also decides in which resolution shadows should be rendered (Shadow LOD System) while they are in realtime mode.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.38f1 Not listed Not listed Compatible

As listed on the Asset Store.