View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.29 or later
- Package size
- 45 KB
- Files
- 27
- Favorites
- 10
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
just a pixel filter
Highly customizable URP pixelization effect with palettes, dithering, aspect control, and performance options.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
just a pixel filter screenshot 1
About this asset
Transform your URP projects with just a pixel filter !
This powerful and flexible post-processing effect allows you to easily achieve a wide range of pixelated visual styles, from authentic retro console looks to unique modern aesthetics. Built for the Universal Render Pipeline using the efficient Render Graph system, just a pixel filter gives you deep control over the pixelization process.
Perfect for retro-style games, stylized visuals, prototypes, or adding a unique filter to any URP project!
From the publisher's Asset Store listing.
Technical details
Key Features:
- Versatile Pixel Sizing: Go beyond simple block sizes! Choose between Fixed Block Size, targeting a specific Target Width, or Target Height resolution.
- Pixel Aspect Ratio Control: Keep pixels perfectly Square, Stretch them to fit the screen, or define a precise Custom aspect ratio.
- Advanced Color Processing:Palette Mapping: Apply custom 1D LUTs (.png) to remap scene colors based on luminance, achieving classic console palettes or unique artistic styles. Control blend intensity. Posterization: Reduce color depth per channel for a distinct, banded look.
- Built-in & Custom Dithering: Smooth out gradients and color banding with: Ordered Dithering: Use included Bayer patterns (2x2, 4x4, 8x8) or provide your own Custom pattern texture. Control tiling and intensity. White Noise Dithering: Apply simple noise for a different dithered feel.
- Performance Tuning: Use the Downsample Factor to reduce the internal rendering resolution before pixelization, significantly boosting performance where needed. Choose efficient Sampling Modes (TopLeft, Center) or opt for quality (Average).
- Easy Integration: Sets up quickly as a URP Renderer Feature and configured via Volume Components.
- Clean & Organized: Includes Runtime and Editor scripts using Assembly Definitions.
- Includes: Example Palette LUTs to get you started quickly!
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.29f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.