just a pixel filter View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.29 or later
Package size
45 KB
Files
27
Favorites
10
Views in the past week
8

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$4.99 on

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just a pixel filter

by memiczny (opens in new tab)

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Highly customizable URP pixelization effect with palettes, dithering, aspect control, and performance options.

Price $9.99

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Price history

Last 6 months

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Price history for just a pixel filter, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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just a pixel filter screenshot 1

just a pixel filter screenshot 1

About this asset

Transform your URP projects with just a pixel filter !

This powerful and flexible post-processing effect allows you to easily achieve a wide range of pixelated visual styles, from authentic retro console looks to unique modern aesthetics. Built for the Universal Render Pipeline using the efficient Render Graph system, just a pixel filter gives you deep control over the pixelization process.

Perfect for retro-style games, stylized visuals, prototypes, or adding a unique filter to any URP project!

From the publisher's Asset Store listing.

Technical details

Key Features:

  • Versatile Pixel Sizing: Go beyond simple block sizes! Choose between Fixed Block Size, targeting a specific Target Width, or Target Height resolution.
  • Pixel Aspect Ratio Control: Keep pixels perfectly Square, Stretch them to fit the screen, or define a precise Custom aspect ratio.
  • Advanced Color Processing:Palette Mapping: Apply custom 1D LUTs (.png) to remap scene colors based on luminance, achieving classic console palettes or unique artistic styles. Control blend intensity. Posterization: Reduce color depth per channel for a distinct, banded look.
  • Built-in & Custom Dithering: Smooth out gradients and color banding with: Ordered Dithering: Use included Bayer patterns (2x2, 4x4, 8x8) or provide your own Custom pattern texture. Control tiling and intensity. White Noise Dithering: Apply simple noise for a different dithered feel.
  • Performance Tuning: Use the Downsample Factor to reduce the internal rendering resolution before pixelization, significantly boosting performance where needed. Choose efficient Sampling Modes (TopLeft, Center) or opt for quality (Average).
  • Easy Integration: Sets up quickly as a URP Renderer Feature and configured via Volume Components.
  • Clean & Organized: Includes Runtime and Editor scripts using Assembly Definitions.
  • Includes: Example Palette LUTs to get you started quickly!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.29f1 Not listed Compatible Not listed

As listed on the Asset Store.