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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.29 or later
- Package size
- 31.9 MB
- Files
- 108
- Favorites
- 9
- Views in the past week
- 12
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- $39.99 on
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Darklines Ball: Alien Creature with Ultimate Shader
- Price drop
Darkline Ball is alien life form that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles thanks to Shader v2 that gives all that (and more) looks with many settings.
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Darklines Ball: Alien Creature with Ultimate Shader screenshot 1
About this asset
Darkline Ball is part of the Darkline series assets. This asset includes 5 Level of Detail (LOD) levels. The mesh features 8 material slots, enabling the use of different materials simultaneously for a more dynamic and potentially chaotic look.
Darkline assets represent alien life forms characterized by black 'drawing' aesthetics, featuring thin/smooth lines or tangled/bold black tentacles. This distinctive visual style is achieved through a highly configurable shader.
The primary and unique feature of this asset is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. Please refer to the provided preview video for a demonstration.
Detailed shader capabilities are showcased in this review video, which applies to all Darkline series assets using the same material.
The Darkline series Shader provides the following customization options:
- Noise movements to animate lines.
- Bulge waves - light wave effects.
- Thickness adjustment.
- Emission control.
- Separate Base Color (BC) and Emission Hue settings.
- Smoothness adjustment.
- Metallicness control.
- Normal map application.
- Randomization options (v2: implemented across various settings as min-max range).
- Texture manipulation, including movement (crawling effect) and scaling.
- Both graphs included URP and HRDP
- Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality.
These shader features are applied using 4 mixable mask types:
- Along lines.
- Depth from surface.
- Random per line (individual values per line).
- Head to limb gradient.
- Additional thickness masks for limb and hair/head areas.
These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings.
Please note:
- This asset is a character, not a material pack.
- The shader is specifically configured for Darkline meshes and may not function correctly with other mesh types. Significant adjustments would be required for custom meshes.
- This project is primarily a URP project, with an included HDRP shadergraph.
From the publisher's Asset Store listing.
Technical details
Rigged: Yes
Number of Bones: 28 (including Root)
Animated: Yes
Number of Animations: 48
Animation type: In-place
Number of characters: 1
Vertex counts of character: LOD 0: 139714; LOD 5: 5452
Number of shader and and Materials: 1 Shader and 10+ materials of it. shader is capable to give many more looks. see videos
Number of Textures: 1 RGBA packed texture
Number of Skins: No texture skins but instead of its Shader itself capable to give very different looks by itself. please check the previews.
Texture Resolutions: 1024x1024
Tested on: Windows 11
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.29f1 | Not listed | Compatible | Compatible |
As listed on the Asset Store.