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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.60 or later
- Package size
- 59.5 MB
- Files
- 139
- Favorites
- 18
- Views in the past week
- 20
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.99 on
Keywords
Tiny Sports Car Pack - 66 Low Poly Cute Toon Style Mini Racing Cars Chibi Style
- Price drop
A collection of 66 stylized toon cars pack. This pack has very cute 66 short and tiny sports car models in low poly. These chibi-toon sports cars were suitable for car games, top-down racing, etc.
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
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Tiny Sports Car Pack - 66 Low Poly Cute Toon Style Mini Racing Cars Chibi Style screenshot 1
About this asset
- These small, tiny, low-poly sports racing cars are very useful for game development.
- Perfect for indie developers and gaming enthusiasts. It can also be used for YouTube videos, 3d rendering, and marketing purposes.
- Whether you're creating a top-down racer or a mobile racing experience, these miniature marvels are ready to hit the virtual track.
- Our cars come with customizable textures, allowing you to add your unique touch to the tiny wonders speeding across your game environment.
- Each car model has 5 separate meshes with 1 Body, 4 Wheels.
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From the publisher's Asset Store listing.
Technical details
- Scale and Size maintained according to realistic sizes according with 1 Unit = 1 Meter = 1 Unity Cube
- Geometry – Triangles 1.2M
- Vertices 622.5k
- PBR No
- Textures PNG 1 (Size: 512x512)
- Materials 2
- UV Layers Yes
- Vertex Colors No
- Animations 0
- Rigged geometries No
- Morph geometries 0
- Scale transformations No
Important Notes (Easy Resolve Pink Materials for URP and HDRP):
This package includes an AutoSwitchMaterialShader script that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.
For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.
For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.
For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.
Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.
For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterials
Please refer to the Documentation📄 in the package for manual settings of materials.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.60f1 | Compatible | Compatible | Compatible |
Easy Fix for Pink Materials (URP/HDRP):
This package includes an AutoSwitchMaterialShader script that detects your render pipeline (URP, HDRP, or Built-in) and auto-applies the correct SpeedTree8 shader to the Materials:
• URP: Universal ⮞ Nature ⮞ SpeedTree8 (Two-Sided = Yes)
• HDRP: HDRP ⮞ Nature ⮞ SpeedTree8 (Double-Sided = Checked)
• Built-in: Two-sided enabled internally
Refer Documentation📄
As listed on the Asset Store.