Serialized Reference Injector

Serialized Reference Injector streamlines your Unity workflow by automatically populating object references at edit time.

Say goodbye to manual drag-and-drop and let this tool handle everything for you—whether it’s referencing a component on the same GameObject, its children, siblings, parent, or anywhere in the active scene.


Documentation available on: https://github.com/daimahou/SerializedReferenceDoc/blob/main/Documentation.pdf



Key Features


  • Effortlessly fill in references based on configurable rules like [Self], [Child] [Descendant], [Parent], [Siblings], or [Scene].Automatic Reference Injection

  • Colored icons (green, yellow, red, or grey) instantly show whether a reference is valid, missing, or optional.Clear Visual Feedback

  • Instantly spot and resolve missing references with console logs linking directly to the problematic GameObject.Comprehensive Validation

  • Populate lists or arrays with all matching components automatically—no extra code needed.Array & List Support

  • Logical defaults for prefabs: highlight dependencies that need to be resolved at the scene level, or within the prefab itself.Prefab Awareness

Supercharge your development process with Serialized Reference Injector, ensuring a clean, error-free setup for all your serialized references.