Serialized Reference Injector View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.35 or later
Package size
490 KB
Files
60
Favorites
5
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

Serialized Reference Injector

by Daimahou Games (opens in new tab)

5.0 / 5 · 3 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 3
4 stars 0
3 stars 0
2 stars 0
1 star 0

Automatically populate serialized references at edit time. Get clear validation icons—no more manual drag-and-drop!

Price $15.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Serialized Reference Injector, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

Serialized Reference Injector screenshot 1

Serialized Reference Injector screenshot 1

About this asset

Serialized Reference Injector streamlines your Unity workflow by automatically populating object references at edit time.

Say goodbye to manual drag-and-drop and let this tool handle everything for you—whether it’s referencing a component on the same GameObject, its children, siblings, parent, or anywhere in the active scene.

Documentation available on: https://github.com/daimahou/SerializedReferenceDoc/blob/main/Documentation.pdf

Key Features

  • Effortlessly fill in references based on configurable rules like [Self], [Child] [Descendant], [Parent], [Siblings], or [Scene].Automatic Reference Injection
  • Colored icons (green, yellow, red, or grey) instantly show whether a reference is valid, missing, or optional.Clear Visual Feedback
  • Instantly spot and resolve missing references with console logs linking directly to the problematic GameObject.Comprehensive Validation
  • Populate lists or arrays with all matching components automatically—no extra code needed.Array & List Support
  • Logical defaults for prefabs: highlight dependencies that need to be resolved at the scene level, or within the prefab itself.Prefab Awareness

Supercharge your development process with Serialized Reference Injector, ensuring a clean, error-free setup for all your serialized references.

From the publisher's Asset Store listing.

Technical details

  • Populate serialized references at edit time with minimal setup, eliminating drag-and-drop.Automatic Injection
  • Instantly see if a reference is valid (green), missing (red), optional (grey), or scene-dependent (yellow).Validation Icons
  • Easily configure where the system looks for components—[Self], [Child], [Descendant], [Parent], [Siblings], or [Scene].Reference Rules
  • Automatically fill multiple references with all compatible components found by your defined rules.Array & List Support
  • Quickly locate missing references with console logs linking back to the affected GameObject.Detailed Logging
  • Handle references that need to be resolved at the prefab level vs. those dependent on the scene.Prefab-Aware

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.35f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.