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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.35 or later
- Package size
- 490 KB
- Files
- 60
- Favorites
- 5
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
Serialized Reference Injector
Automatically populate serialized references at edit time. Get clear validation icons—no more manual drag-and-drop!
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Price history
Last 6 months
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Serialized Reference Injector screenshot 1
About this asset
Serialized Reference Injector streamlines your Unity workflow by automatically populating object references at edit time.
Say goodbye to manual drag-and-drop and let this tool handle everything for you—whether it’s referencing a component on the same GameObject, its children, siblings, parent, or anywhere in the active scene.
Documentation available on: https://github.com/daimahou/SerializedReferenceDoc/blob/main/Documentation.pdf
Key Features
- Effortlessly fill in references based on configurable rules like [Self], [Child] [Descendant], [Parent], [Siblings], or [Scene].Automatic Reference Injection
- Colored icons (green, yellow, red, or grey) instantly show whether a reference is valid, missing, or optional.Clear Visual Feedback
- Instantly spot and resolve missing references with console logs linking directly to the problematic GameObject.Comprehensive Validation
- Populate lists or arrays with all matching components automatically—no extra code needed.Array & List Support
- Logical defaults for prefabs: highlight dependencies that need to be resolved at the scene level, or within the prefab itself.Prefab Awareness
Supercharge your development process with Serialized Reference Injector, ensuring a clean, error-free setup for all your serialized references.
From the publisher's Asset Store listing.
Technical details
- Populate serialized references at edit time with minimal setup, eliminating drag-and-drop.Automatic Injection
- Instantly see if a reference is valid (green), missing (red), optional (grey), or scene-dependent (yellow).Validation Icons
- Easily configure where the system looks for components—[Self], [Child], [Descendant], [Parent], [Siblings], or [Scene].Reference Rules
- Automatically fill multiple references with all compatible components found by your defined rules.Array & List Support
- Quickly locate missing references with console logs linking back to the affected GameObject.Detailed Logging
- Handle references that need to be resolved at the prefab level vs. those dependent on the scene.Prefab-Aware
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.35f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.