Pro Reset Game View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2021.3.25 or later
Package size
65 KB
Files
15
Views in the past week
3

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$14.98 on

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Pro Reset Game

by Taylor Made Code (opens in new tab)

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Plug-and-play save & reset system—capture any serialisable data with slots and one-click AES-256 encryption.

Price $14.98

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Price history

Last 6 months

USD
Price history for Pro Reset Game, 6 months Current $14.98; lowest $14.98; highest $14.98 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Pro Reset Game screenshot 1

Pro Reset Game screenshot 1

About this asset

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- Pro Reset Game • Universal Save Manager -

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| Documentation | Discord |

Plug-and-play save & reset system—capture any serialisable data with slots and one-click AES-256 encryption.

- Introduction -

Pro Reset Game removes the boilerplate from saving and resetting game state in Unity. Drop a single component into your scene and record or restore everything from player stats to complex third-party components—no custom serializers or code changes required. Three workflows (GUI selection, [Saveable] attributes, or a full-field dump) let you balance precision and speed for prototypes, indie titles, and studio-scale projects.

- Key Features -

• Record & restore in one call — RecordState() / LoadState() handle complete game snapshots.

• Attribute-based control — tag only the fields you need with [Saveable].

• Inspector field picker — click-to-add variables without touching code.

• Auto full-field dump — rapid prototyping by saving every serialisable member.

• Slot system — fixed or unlimited slots with auto-generated filenames.

• AES-256 encryption — toggle on for secure at-rest save files.

• Reflection-driven, dependency-free — works with any public variable, including third-party scripts.

• Lightweight runtime — pure C#; minimal garbage collection.

• Helper API — list, delete, and debug saves from code or inspector.

- Setup & Ease of Use -

1. Import the package.

2. Attach SaveManager to an object.

3. Choose Inspector GUI, [Saveable] attributes, or Save All Serializable Fields.

4. Call RecordState() / LoadState() from menus, checkpoints, or scene loaders.

Optional toggles enable slots and encryption without extra code.

- Community & Support -

Have a question or idea? Reach out via email, Discord, or social DM and we will respond as soon as possible.

From the publisher's Asset Store listing.

Technical details

- Technical Details -

  • Unity Versions : 2021.3 LTS +
  • Render Pipelines : Built-in | URP | HDRP
  • Serialisation : Reflection-driven scan of Unity-serialisable fields → JSON via System.Text.Json
  • Encryption : Optional AES-256 (System.Security.Cryptography) on file write/read
  • Save Slots : Fixed-count or unlimited timestamped files; filename pattern supports %INDEX% token
  • Performance Notes : Zero allocations in hot path; data cached between scans; GC pressure <1 KB per save on typical scenes
  • Thread Safety : File IO wrapped in async tasks with main-thread marshaling for Unity object access
  • Documentation : 1-page in-package markdown + full online
  • Support : Email, Discord, social media DM

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.25f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.