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- Latest version
- 1.3
- Last updated
- First released
- Unity version
- 6000.3.4 or later
- Package size
- 30.9 MB
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BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System
BT - OptiMeshX is a powerful mesh optimization system for Unity that reduces polygon counts, generates LODs, and combines meshes to improve game performance while maintaining visual quality.
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BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System screenshot 1
About this asset
Transform Your Unity Game's Performance with Professional-Grade Optimization
OptiMeshX delivers powerful mesh optimization with an intuitive, designer-friendly interface. Our advanced algorithms intelligently reduce polygon counts while preserving visual fidelity, giving you the perfect balance between performance and quality.
🚀 Powerful Single Mesh Optimization
- Advanced mesh simplification that preserves important visual features
- Quality slider with intuitive presets (Very Low to Very High)
- Up to 90% vertex reduction while maintaining visual quality
- Smart optimization that respects mesh boundaries and structure
⚙️ Smart Optimization Controls
- Preserve borders, UV seams, and UV foldovers with precise control
- SmartLink technology prevents mesh fragmentation during optimization
- Adjustable aggressiveness and iteration settings for fine-tuned results
- Works with both static meshes and skinned mesh renderers
📊 Automatic LOD Generation
- One-click LOD system with customizable reduction levels
- Automatic LOD Group creation and configuration
- Smart screen-size transition settings for smooth LOD switching
- Support for both standard meshes and skinned mesh renderers
🔄 MeshMatrix - Advanced Mesh Combining
- Cell-based mesh combining for optimized draw calls
- Static and dynamic combining modes for different use cases
- Automatic LOD group integration
- Optimized vertex sharing and lightmap UV generation
⚡ Batch Processing
- Optimize multiple models with a single click
- Create optimized prefabs automatically
- Optional scene object replacement
- Customizable output folder and organization
🎮 Editor Integration & Easy Use:
- Clean, intuitive UI with quality presets and visualizations
- Integrated directly into Unity with no external dependencies
- Context menu integration for quick access to common functions
- Comprehensive editor window with all optimization tools in one place
Perfect For:
- Mobile Developers: Slash polygon counts for better performance on low-end devices
- VR Creators: Maintain high frame rates essential for comfortable VR experiences
- Open World Games: Optimize distant objects without sacrificing visual quality
- Character-Heavy Games: Reduce complexity while maintaining animation-ready meshes
- Level Designers: Combine meshes to reduce draw calls and improve frame rates
Real Results You Can See
- Increased frame rates in polygon-heavy scenes
- Reduced draw calls through intelligent mesh combining
- Lower memory usage and smaller build sizes
- Detailed statistics on vertex/triangle reduction
🔗 See Also: Advanced Mesh Editing
Need to extract, modify, or repair meshes before optimization? Check out BT-MeshForge for:
* In-editor mesh extraction and editing without external tools
* Symmetry Matrix for smart mirroring operations
* Smart Hole Filler and mesh repair tools
* Triangle-level precision selection and manipulation
BT-OptiMeshX handles optimization and performance while BT-MeshForge gives you complete mesh editing control. Use them together for a professional mesh workflow.
From the publisher's Asset Store listing.
Technical details
Key Features:
- Intelligent quality settings from 0.125 (maximum optimization) to 0.850 (minimum optimization)
- Automatic LOD generation with customizable compression levels and screen height transitions
- SmartLink vertex connection technology to prevent mesh fragmentation during optimization
- MeshMatrix cell-based mesh combining system with configurable cell sizes
- Configurable border preservation for maintaining mesh boundaries
- Optional UV seam and foldover edge preservation
- Adjustable optimization aggressiveness (1.0-10.0) for fine-tuning results
- Batch processing with customizable output paths and prefab generation
- Support for both static and skinned mesh renderers
- Detailed statistics showing vertex/triangle counts and reduction percentages
- Static, Dynamic, and LOD combining modes in MeshMatrix
- Automatic lightmap UV generation for combined meshes
- Vertex sharing and compression options for optimized memory usage
- Dynamic mesh updating with configurable frequency for moving objects
- Comprehensive in-editor visualization tools
- Context menu integration for quick access to optimization functions
- Full editor window with tabbed interface for all optimization features
- Works with both standard meshes and skinned mesh renderers
- Compatible with Unity 2019.4 LTS and newer
- Works with all render pipelines (Built-in, URP, HDRP)
- Comprehensive documentation included
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.4f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.