BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System View on Asset Store (opens in new tab)

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Latest version
1.3
Last updated
First released
Unity version
6000.3.4 or later
Package size
30.9 MB
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28
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BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System

by Barkin Tufan (opens in new tab)

2 ratings, too few to average

BT - OptiMeshX is a powerful mesh optimization system for Unity that reduces polygon counts, generates LODs, and combines meshes to improve game performance while maintaining visual quality.

Price $45.00

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Price history

Last 6 months

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Price history for BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System, 6 months Current $45.00; lowest $22.50; highest $45.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System screenshot 1

BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System screenshot 1

About this asset

Transform Your Unity Game's Performance with Professional-Grade Optimization

OptiMeshX delivers powerful mesh optimization with an intuitive, designer-friendly interface. Our advanced algorithms intelligently reduce polygon counts while preserving visual fidelity, giving you the perfect balance between performance and quality.

🚀 Powerful Single Mesh Optimization

  • Advanced mesh simplification that preserves important visual features
  • Quality slider with intuitive presets (Very Low to Very High)
  • Up to 90% vertex reduction while maintaining visual quality
  • Smart optimization that respects mesh boundaries and structure

⚙️ Smart Optimization Controls

  • Preserve borders, UV seams, and UV foldovers with precise control
  • SmartLink technology prevents mesh fragmentation during optimization
  • Adjustable aggressiveness and iteration settings for fine-tuned results
  • Works with both static meshes and skinned mesh renderers

📊 Automatic LOD Generation

  • One-click LOD system with customizable reduction levels
  • Automatic LOD Group creation and configuration
  • Smart screen-size transition settings for smooth LOD switching
  • Support for both standard meshes and skinned mesh renderers

🔄 MeshMatrix - Advanced Mesh Combining

  • Cell-based mesh combining for optimized draw calls
  • Static and dynamic combining modes for different use cases
  • Automatic LOD group integration
  • Optimized vertex sharing and lightmap UV generation

⚡ Batch Processing

  • Optimize multiple models with a single click
  • Create optimized prefabs automatically
  • Optional scene object replacement
  • Customizable output folder and organization

🎮 Editor Integration & Easy Use:

  • Clean, intuitive UI with quality presets and visualizations
  • Integrated directly into Unity with no external dependencies
  • Context menu integration for quick access to common functions
  • Comprehensive editor window with all optimization tools in one place

Perfect For:

  • Mobile Developers: Slash polygon counts for better performance on low-end devices
  • VR Creators: Maintain high frame rates essential for comfortable VR experiences
  • Open World Games: Optimize distant objects without sacrificing visual quality
  • Character-Heavy Games: Reduce complexity while maintaining animation-ready meshes
  • Level Designers: Combine meshes to reduce draw calls and improve frame rates

Real Results You Can See

  • Increased frame rates in polygon-heavy scenes
  • Reduced draw calls through intelligent mesh combining
  • Lower memory usage and smaller build sizes
  • Detailed statistics on vertex/triangle reduction

🔗 See Also: Advanced Mesh Editing

Need to extract, modify, or repair meshes before optimization? Check out BT-MeshForge for:

* In-editor mesh extraction and editing without external tools

* Symmetry Matrix for smart mirroring operations

* Smart Hole Filler and mesh repair tools

* Triangle-level precision selection and manipulation

BT-OptiMeshX handles optimization and performance while BT-MeshForge gives you complete mesh editing control. Use them together for a professional mesh workflow.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • Intelligent quality settings from 0.125 (maximum optimization) to 0.850 (minimum optimization)
  • Automatic LOD generation with customizable compression levels and screen height transitions
  • SmartLink vertex connection technology to prevent mesh fragmentation during optimization
  • MeshMatrix cell-based mesh combining system with configurable cell sizes
  • Configurable border preservation for maintaining mesh boundaries
  • Optional UV seam and foldover edge preservation
  • Adjustable optimization aggressiveness (1.0-10.0) for fine-tuning results
  • Batch processing with customizable output paths and prefab generation
  • Support for both static and skinned mesh renderers
  • Detailed statistics showing vertex/triangle counts and reduction percentages
  • Static, Dynamic, and LOD combining modes in MeshMatrix
  • Automatic lightmap UV generation for combined meshes
  • Vertex sharing and compression options for optimized memory usage
  • Dynamic mesh updating with configurable frequency for moving objects
  • Comprehensive in-editor visualization tools
  • Context menu integration for quick access to optimization functions
  • Full editor window with tabbed interface for all optimization features
  • Works with both standard meshes and skinned mesh renderers
  • Compatible with Unity 2019.4 LTS and newer
  • Works with all render pipelines (Built-in, URP, HDRP)
  • Comprehensive documentation included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.4f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.