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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.28 or later
- Package size
- 7.5 MB
- Files
- 35
- Favorites
- 12
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
AutoMass
- Price drop
Automatically calculate mass based on mesh volume and material density. Includes presets, voxel-based volume estimation, and a one-click workflow. Editor-only and lightweight.
Lowest recorded price
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Price history
Last 6 months
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AutoMass screenshot 1
About this asset
AutoMass – Accurate Mass from Volume & Density
AutoMass is a lightweight Unity editor extension that automatically calculates Rigidbody mass based on your GameObject’s volume and material density. Perfect for physics-based games, simulations, or any project where realistic mass matters.
Features
• Volume-based mass calculation using voxel approximation
• Built-in density presets (wood, steel, gold, etc.) or custom values
• Right-click context menu: “Add AutoMass”
• One-click aggregation and mass assignment to Rigidbody
• Customizable voxel size and density list
• No runtime overhead – editor-only tool
• Extremely fast, hardware-accelerated algorithm
• Full C# source code included
Use Cases
• Physics-based gameplay and puzzles
• Accurate Rigidbody setups in engineering or training simulations
• Educational projects or procedural level design
• Quick prototyping with physically meaningful mass
What’s Included
• Editor tools and inspectors
• AutoMass MonoBehaviour and context menu integration
• Settings window for voxel and density presets
• Lightweight, dependency-free codebase
From the publisher's Asset Store listing.
Technical details
• Volume-based mass calculation using voxel approximation
• hardware accelerated
• leveraging the power of compute shaders
• fully customizable
• only works with meshes without holes
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.28f1 | Compatible | Compatible | Compatible | Compatible |
Demo scene is designed for URP/SRP.
To render the demo scene in Built-in or HDRP, please convert the materials to your target render pipeline
As listed on the Asset Store.