AutoMass View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.28 or later
Package size
7.5 MB
Files
35
Favorites
12
Views in the past week
4

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$9.99 on

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AutoMass

by HomeGrownAssets (opens in new tab)

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Automatically calculate mass based on mesh volume and material density. Includes presets, voxel-based volume estimation, and a one-click workflow. Editor-only and lightweight.

Discount -50% Previous price $19.99 Price $9.99

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Price history

Last 6 months

USD
Price history for AutoMass, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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AutoMass screenshot 1

AutoMass screenshot 1

About this asset

AutoMass – Accurate Mass from Volume & Density

AutoMass is a lightweight Unity editor extension that automatically calculates Rigidbody mass based on your GameObject’s volume and material density. Perfect for physics-based games, simulations, or any project where realistic mass matters.

View Online Documentation

Features

• Volume-based mass calculation using voxel approximation

• Built-in density presets (wood, steel, gold, etc.) or custom values

• Right-click context menu: “Add AutoMass”

• One-click aggregation and mass assignment to Rigidbody

• Customizable voxel size and density list

• No runtime overhead – editor-only tool

• Extremely fast, hardware-accelerated algorithm

• Full C# source code included

Use Cases

• Physics-based gameplay and puzzles

• Accurate Rigidbody setups in engineering or training simulations

• Educational projects or procedural level design

• Quick prototyping with physically meaningful mass

What’s Included

• Editor tools and inspectors

• AutoMass MonoBehaviour and context menu integration

• Settings window for voxel and density presets

• Lightweight, dependency-free codebase

From the publisher's Asset Store listing.

Technical details

• Volume-based mass calculation using voxel approximation

• hardware accelerated

• leveraging the power of compute shaders

• fully customizable

• only works with meshes without holes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.28f1 Compatible Compatible Compatible Compatible

Demo scene is designed for URP/SRP.

To render the demo scene in Built-in or HDRP, please convert the materials to your target render pipeline

As listed on the Asset Store.