Simple Godrays View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
6000.0.39 or later
Package size
73 KB
Files
14
Favorites
7
Views in the past week
10

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$9.99 on

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Simple Godrays

by RayForge (opens in new tab)

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A simple god ray/light shaft shader with two slightly different variants aimed to create a realistic look but can easily be used for all sorts of genres.

Price $9.99

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Price history

Last 6 months

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Price history for Simple Godrays, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Simple Godrays screenshot 1

Simple Godrays screenshot 1

About this asset

Easy to use and implement using directional light sources. It's build to handle two light sources at the same time in case you are using a day and night cycle system and will acquire light color and intensity directly from those sources.

From the publisher's Asset Store listing.

Technical details

Supports a day and night cycle system and is implemented as a fullscreen render pass before post processing effects. The light strength and direction automatically syncs with the set light sources. Only valid light sources will be taken into account, setting one to null will not break the shader. The details (density, light strength, "contrast", ...) are customizable in the inspector. The package contains two different renderer features using RenderGraph, both having a slightly different approach to get a different but believable result and are easily interchangeable by simply switching the added renderer feature. The shaders will render both light sources in a single shader pass and merge the result with the camera color texture. The effect can be rendered at half the resolution and use a 3x3 bicubic filter kernel with depth testing in order to smoothen results and keeping the image sharp. It's mainly made to have a low performance impact while providing a good result. The effect does not generate volumetric light, it provides godrays when looking towards the light sources, that will slowly fade out at larger angles.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.39f1 Not listed Compatible Not listed

The package is created in URP but porting it to other render pipelines should be relatively straight forward, as it just uses the new RenderGraph API.

As listed on the Asset Store.