Radar System is back and more powerful than ever with version 2. This plug-and-play solution allows you to set up a working radar or compass system in minutes, providing an intuitive way to detect and display enemies, objectives and other important points of interest. Designed for performance and flexibility, it runs without a second camera and is fully compatible with all Unity render pipelines.
🚀 What’s New in Version 2?
A clean, modern compass system - use it as a standalone or alongside the radar.
Fine-tune detection range, clamping behavior, auto-rotation, icon scaling, and more to perfectly match your game.
More powerful and flexible than ever while retaining the lightweight performance of the original.
🎯 Key Features
Add a radar or compass to your game in minutes - no scripting needed.
Quickly adjust the design of the radar and assign unique icons to enemies, objectives, locations, or any other trackable element.
Works out of the box in FPS, RPG, twin-stick shooters and many more.
Now with support for both 3D and 2D games.
Builtin, URP, and HDRP all supported out of the box.
Follow our tutorial video or simple step by step instructions to get a quick introduction to the asset in no time.
With Radar System 2, tracking enemies and objectives has never been easier. Get it today and enhance your game with a fast, customizable radar and compass system.