N5: Human Base View on Asset Store (opens in new tab)

Package details

Latest version
4.0
Last updated
First released
Unity version
6000.6.6 or later
Package size
488.0 MB
Files
208
Favorites
61
Views in the past week
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N5: Human Base

by Quang Phan (opens in new tab)

1 rating, too few to average

Male and Female base for games

Price $29.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for N5: Human Base, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 3.0 released 19 Oct 2026 v3.0 Version 4.0 released 5 Nov 2026 v4.0

Asset preview

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N5: Human Base screenshot 1

N5: Human Base screenshot 1

About this asset

Dear my friends,

After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.

If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.

Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:

Active Magica Cloth 2 on characters

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Character overview:

The dawn of a new generation of characters, known as "N5 - the Nextgen Series," marks a significant leap in character creation using the advanced UE5 Manny Simple skeleton. Born from the legacy of the exceptional G2 character system, the N5 characters not only inherit the finest traits but also introduce captivating new features. N5 emerges to fulfill the needs of users within the UE5 environment, seamlessly integrating with the cutting-edge UE5 skeleton. Embrace the future with N5, designed to meet the requirements your expectations and elevate your creative endeavors like never before!

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HOW TO USE:

DawnShader Update

Shader update for all Dawn character packages. Move your older packages to URP with a new set of optimized Shader Graph shaders, and keep your materials, textures and settings.

Why URP?
My packages are now set up for URP to meet the needs of most users, and Unity has announced that HDRP will no longer be developed in Unity 7. Future packages will support URP only.

What’s inside

  • DawnShaderSG_V2: the new URP Shader Graph shaders (renamed with the _V2 suffix, with the same property names so your existing materials keep working).
  • DawnShader_SG: the legacy HDRP Shader Graph shaders, for HDRP projects.
  • QP Support Tool (Window > QuangPhan > QP Support Tool), an editor tool that includes:Shader Swap: switch every material from an old shader to its new version, with one-click revert.
    Material Reset: reset materials back to their shader defaults.
    Clean BUILTIN: remove leftover _BUILTIN_* properties that cause import warnings.
    GUID: generate new GUIDs for your own folders and assets.

HDRP users
You can still use my packages with HDRP by applying the Shader Graph shaders in DawnShader_SG, included in this update package.

URP users
Older packages that were set up for HDRP can be updated and fully converted to URP with the new shaders (DawnShaderSG_V2).

  1. Import this package into your project.
  2. Open Window > QuangPhan > QP Support Tool.
  3. In Shader Swap, choose the folder with the old shaders (A) and the folder with the new shaders (B), then click Scan.
  4. Click Swap to change all materials to the new shaders. Textures and values are kept.
  5. If something looks wrong, click Revert last swap.

After switching render pipelines, you may need to readjust lighting, environment and material settings (especially skin) for the best result.

Free updates
All owners of my packages can update the shaders for free. Please log in to the Asset Store account that owns the package to claim the update.

Notes

  • Requires Unity [version] and Shader Graph (Window > Package Manager > Shader Graph) if you want to edit the shaders.
  • Back up or commit your project before swapping many materials.
  • Some values may need a quick check after the swap if a shader changed how a value works (for example Roughness vs Smoothness).
  • Feel free to learn more about characters and make a questions on my [My Discord]

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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.

Props physic on character clothes setup physic ready with demo script of Dynamic Bone

This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 Elve Ear Blendshapes), 02 hair styles can use for both male and female characters

From the publisher's Asset Store listing.

Technical details

  • 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 Elve Ear Blendshapes)
  • Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
  • Male and Female head same scale so you can share Hair/Hat
  • Blending/Mixing color/textures on Materials
  • Makeup Face/Hair/Eyes/Lips
  • Cloth and Jiggle physic setup ready

Number of textures: 109

Texture dimensions: 2048 -4096

Polygon count of [Model Name]: 20k -40k

Minimum polygon count: 20k

Maximum polygon count: 40k

Number of meshes/prefabs: ~6

Rigging: Yes

Animation count: 0

Animation type list

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR): PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.6f1 Not listed Compatible Not listed

Package setup in Unity 6 URP

As listed on the Asset Store.