ESave Pro (Save System) View on Asset Store (opens in new tab)

Package details

Latest version
1.4.1
Last updated
First released
Unity version
6000.3.8 or later
Package size
13.5 MB
Files
46
Favorites
19
Views in the past week
4

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ESave Pro (Save System)

by Esper Code (opens in new tab)

1 rating, too few to average

ESave is a simple save & load solution.

Price $15.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for ESave Pro (Save System), 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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ESave Pro (Save System) screenshot 1

ESave Pro (Save System) screenshot 1

About this asset

Documentation | Support | Discord

If you're upgrading from the free version, you will need to remove it from your project before installing ESave Pro. Please note that the API is quite different from ESave free, it's recommended to review the differences through the documentation before upgrading.

PRO BENEFITS

  • More advanced backend technology
  • Memory efficient
  • Mass save, load, and delete
  • Even simpler API
  • Minimal file management
  • Automatic player settings section
  • Choose scripting options between synchronous, asynchronous, or callbacks
  • View and manage all saved data with the Save Browser window

ESave Pro leverages advanced backend technology for greater memory efficiency and speed, making it the ideal choice for large-scale games that require rapid saving and loading of massive data sets.

SAVE CUSTOM CLASSES

ESave allows you to seamlessly save and load any serializable data type, such as custom classes and structs, making game data management effortless.

SAVE UNITY TYPES

Most Unity data types cannot be saved. ESave offers workarounds for some of the main data types that Unity developers would need to work with, such as Vectors, Quaternion, Color, Transform, and RectTransform.

INFINITE SAVES

ESave supports any number of saves, even allowing the player to create new saves during runtime with its database structure.

DELETE SAVES

Want the player to be able to delete saves during runtime? This is supported as well! With just one line of code, you can remove a single save state or wipe them all effortlessly.

PLAYER SETTINGS

Player-preferred settings have a dedicated section that you can save and load data into just like regular save states.

ENCRYPTION

Utilize the AES algorithm to automatically encrypt all of your saves!

MULTITHREADED

Too much data? With ESave, all saving and loading operations run efficiently in the background, minimizing performance impact and keeping everything running smoothly.

SAVE BROWSER

Use the Save Browser to view and manage saved data across all save states right from the Unity Editor!

DEV NOTE

I am fully open to requests and suggestions. Feel free to contact me through Discord, my website, or email to share your thoughts and experiences.

OTHER DETAILS

  • Works in Built-In RP, URP, and HDRP.
  • Works on any platform except WebGL.
  • Tested in Unity Editor versions 2022.3 and Unity 6 (may not work in any version below).

Check out my other assets! All of them have been tested with ESave.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.