61 Full Opaque Spells Pack View on Asset Store (opens in new tab)

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1.1
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2022.3.59 or later
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61 Full Opaque Spells Pack

by Roman CHACORNAC (opens in new tab)

1 rating, too few to average

Full Opaque Spell Perfect for mobile games, and VR. Lightweight, optimized, and ready to use. If you liked the pack, please leave a rating and a comment! Support: [email protected]

Price $7.99

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Last 6 months

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Price history for 61 Full Opaque Spells Pack, 6 months Current $7.99; lowest $7.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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61 Full Opaque Spells Pack screenshot 1

61 Full Opaque Spells Pack screenshot 1

About this asset

Full Opaque Spell VFX Pack - README

Overview

The Full Opaque Spell VFX Pack is a stylized, fully opaque spell effect pack designed for mobile, VR, and stylized projects. It provides optimized, high-performance magical effects that work seamlessly in Unity's Universal Render Pipeline (URP). This pack includes 61 unique spell effects across multiple categories and a customizable system for testing spells via the Spell Manager script.

Features

  • 100% Opaque Rendering
    No transparency for better optimization and visual clarity.
  • URP & Shader Graph
    Custom Shader Graph fully compatible with Unity’s Particle System.
  • Lightweight & Optimized
    Designed for smooth performance, even on low-end devices.
  • Customizable Spell System
    Adjustable parameters to modify spell appearance, duration, and intensity.
  • Diverse Spell Categories
    61 effects in Shot, Burst, Buff, Explosion, Rain, Beam, Strike, Impact, Incantation, Tracking Shot.
  • Dynamic Effects
    Some spells include particle interactions with scene conditions.
  • Easy Integration
    All parameters are adjustable directly within the Particle System Inspector.
  • Spell Manager Script Included
    For testing and combining different spells easily.
  • Demo Scene Included
    Showcasing the VFX in a ready-to-use environment.

Spell Manager System

The Spell Manager script allows you to easily test and combine different spell effects. It provides a simple interface to assign spells to objects and test them in real-time within your Unity scene.

How to Use the Spell Manager

  1. Create a SpellGo to Spell Data and create a new spell by filling in the required parameters in the Inspector.
  2. Add the Spell Manager to the SceneDrag and drop the Spell Manager script into your scene.
  3. Assign Spell DataIn the Spell Manager Inspector, assign the newly created Spell Data or use one of the example Spell Data assets provided.
  4. Assign a TargetIn the Spell Manager Inspector, assign a target object that will be affected by the spell.
  5. Test the SpellEnter Game Mode in Unity, then press the designated shortcut in the Spell Data to trigger the spell.

Important Note: The Spell Manager script is designed for testing purposes only. It allows you to experiment with spell effects but is not game-ready and will require additional work to integrate into a full game project.

Installation

  1. Download the Full Opaque Spell VFX Pack.
  2. Import the package into your Unity project.
  3. Drag the Spell Manager prefab into your scene and start testing spell effects.
  4. Use the Spell Data assets to create and modify spells directly in the Inspector.

Copyright Notice

Copyright Roman Chacornac 2025
All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without the prior permission of the author. Any unauthorized use is prohibited.

Support

If you encounter any issues or need assistance, feel free to reach out to us at:

Email: [email protected]

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Number of Effects: 61 unique spell effects
  • Tracking ShotCategories:
    Shot
    Burst
    Buff
    Explosion
    Rain
    Beam
    Strike
    Impact
    Incantation
  • Customization: Adjustable via Particle System Inspector or Script
  • Render Pipeline: URP (Universal Render Pipeline) Only
  • Unity Version: Developed and tested on Unity 2022.3.59f1
  • Performance: Optimized for low-poly, mobile, and VR applications
  • Opacity: Fully opaque, no alpha blending
  • Shader: Custom Shader Graph, all parameters controlled via Spell Manager Prefab and Material
  • Textures & Materials: Low-poly unlit material for optimal performance
  • Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer

Spell Manager System

The Spell Manager script allows you to easily test and combine different spell effects. It provides a simple interface to assign spells to objects and test them in real-time within your Unity scene.

How to Use the Spell Manager

  1. Go to Spell Data and create a new spell by filling in the required parameters in the Inspector.Create a Spell
  2. Drag and drop the Spell Manager script into your scene.Add the Spell Manager to the Scene
  3. In the Spell Manager Inspector, assign the newly created Spell Data or use one of the example Spell Data assets provided.Assign Spell Data
  4. In the Spell Manager Inspector, assign a target object that will be affected by the spell.Assign a Target
  5. Enter Game Mode in Unity, then press the designated shortcut in the Spell Data to trigger the spell.Test the Spell

Important Note: The Spell Manager script is designed for testing purposes only. It allows you to experiment with spell effects but is not game-ready and will require additional work to integrate into a full game project.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.59f1 Compatible Compatible Compatible

As listed on the Asset Store.