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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.42 or later
- Package size
- 163 KB
- Files
- 18
- Favorites
- 9
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Addressable Pool Manager
Boost your Unity workflow with a robust Addressable Pooling System, enabling efficient object reuse, preloading, and consistent performance.
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Price history
Last 6 months
USDAsset preview
1 / 4
Addressable Pool Manager screenshot 1
About this asset
This package provides a flexible pooling solution built on Unity’s Addressable Assets. It lets you preload (pre-warm) your prefabs, drastically reducing overhead when spawning multiple objects such as projectiles, particle effects, or UI elements. Choose between fixed-size pools or an expandable approach, ensuring optimal performance and easy scalability. Whether you’re developing fast-paced shooters, strategy games, or casual titles, our Addressable Pooling System integrates seamlessly with Unity’s workflows to help you create more efficient, stable projects.
From the publisher's Asset Store listing.
Technical details
- Addressable Integration: Seamless loading and instantiation using Unity’s Addressable system.
- Pre-Warming: Optionally spawn and store objects ahead of time to avoid runtime slowdowns.
- Fixed or Expandable Pools: Configure a strict pool size or allow dynamic growth when objects are exhausted.
- Async/Await Support: Non-blocking spawning and loading for smoother gameplay experiences.
- Group Spawning: Spawn multiple objects in one call, ideal for waves of enemies or batch effects.
- Easy Return-to-Pool: Objects automatically rejoin the pool upon deactivation, keeping your scene clean.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.42f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.