Network Input View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
2021.3.45 or later
Package size
541 KB
Files
119
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6
Views in the past week
11

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Network Input

by Bit-duc (opens in new tab)

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Network Input seamlessly integrates with the engine's Input System to handle multiplayer input through the network, no additional code required, and supporting most input control types.

Price $15.00

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Price history

Last 6 months

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Price history for Network Input, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Network Input screenshot 1

Network Input screenshot 1

About this asset

Drastically reduces the need for custom networking code. Network Input provides a solution for handling input across networks in multiplayer games by extending the engine's Input System, allowing developers to focus on gameplay rather than input synchronization.

  • ๐ŸŽฎ Seamless Input System integration
  • ๐Ÿ•น๏ธ Supports buttons, d-pads, keys, axes, and mouse
  • ๐ŸŽ›๏ธ Advanced controls: vectors, floats, and quaternions
  • ๐ŸŒ Optimized network updates on changes only
  • ๐Ÿ”„ Group controls by update frequency
  • ๐Ÿ› ๏ธ Extensible by design
  • ๐ŸŒ Compatible with most solutions ie: FishNet, Mirror, and Netcode for GameObjects
  • ๐Ÿ–ฅ๏ธ All platforms supported
  • ๐Ÿ“„ Fully documentend with guides and videos

๐Ÿ“„ Guides and API Reference

๐ŸŽง Join us on Discord

From the publisher's Asset Store listing.

Technical details

Features

๐ŸŽฎ Seamless Input System integration

Works out of the box with most games already using the Input System, without requiring any additional code.

๐Ÿ•น๏ธ Basic Controls

All basic controls such as press/release buttons and keys, d-pads, axes, sticks, mouse position, and mouse delta are supported.

๐ŸŽ›๏ธ Advanced controls

Supports controls using vector2, vector3, double precision floating point, and quaternions for any kind of input devices and controls.

๐ŸŒ Optimized network updates on changes only

Sends the input state only when it changes, reducing network traffic.

๐Ÿ”„ Group controls by update frequency

Allows optimization by grouping together input controls with similar update ratios for better network efficiency.

๐Ÿ› ๏ธ Extensible by design

Code can be extended to support any unusual devices or controls, and custom networking implementations.

๐ŸŒ Compatible with most solutions ie: FishNet, Mirror, and Netcode for GameObjects

Works out of the box with the most popular networking libraries, such as: Mirror, FishNet and Netcode for GameObjects (bit-duc is not affiliated in any way with any of these solutions).

๐Ÿ–ฅ๏ธ All platforms supported

Works on any platform that supports networking.

๐Ÿ“„ Fully documentend with guides and videos

Guides and API Reference available.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.45f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.