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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 541 KB
- Files
- 119
- Favorites
- 6
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $13.50 on
Keywords
Network Input
Network Input seamlessly integrates with the engine's Input System to handle multiplayer input through the network, no additional code required, and supporting most input control types.
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Price history
Last 6 months
USDAsset preview
1 / 4
Network Input screenshot 1
About this asset
Drastically reduces the need for custom networking code. Network Input provides a solution for handling input across networks in multiplayer games by extending the engine's Input System, allowing developers to focus on gameplay rather than input synchronization.
- ๐ฎ Seamless Input System integration
- ๐น๏ธ Supports buttons, d-pads, keys, axes, and mouse
- ๐๏ธ Advanced controls: vectors, floats, and quaternions
- ๐ Optimized network updates on changes only
- ๐ Group controls by update frequency
- ๐ ๏ธ Extensible by design
- ๐ Compatible with most solutions ie: FishNet, Mirror, and Netcode for GameObjects
- ๐ฅ๏ธ All platforms supported
- ๐ Fully documentend with guides and videos
๐ง Join us on Discord
From the publisher's Asset Store listing.
Technical details
Features
๐ฎ Seamless Input System integration
Works out of the box with most games already using the Input System, without requiring any additional code.
๐น๏ธ Basic Controls
All basic controls such as press/release buttons and keys, d-pads, axes, sticks, mouse position, and mouse delta are supported.
๐๏ธ Advanced controls
Supports controls using vector2, vector3, double precision floating point, and quaternions for any kind of input devices and controls.
๐ Optimized network updates on changes only
Sends the input state only when it changes, reducing network traffic.
๐ Group controls by update frequency
Allows optimization by grouping together input controls with similar update ratios for better network efficiency.
๐ ๏ธ Extensible by design
Code can be extended to support any unusual devices or controls, and custom networking implementations.
๐ Compatible with most solutions ie: FishNet, Mirror, and Netcode for GameObjects
Works out of the box with the most popular networking libraries, such as: Mirror, FishNet and Netcode for GameObjects (bit-duc is not affiliated in any way with any of these solutions).
๐ฅ๏ธ All platforms supported
Works on any platform that supports networking.
๐ Fully documentend with guides and videos
Guides and API Reference available.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.45f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.