Realistic Drag Racing View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.3.6 or later
Package size
762.4 MB
Files
6
Favorites
26
Views in the past week
32

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$60.00 on

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Realistic Drag Racing

by BoneCracker Games (opens in new tab)

3.7 / 5 ยท 3 ratings

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Realistic Drag Racing is a plug and play drag racing template featuring realistic vehicle physics powered by Realistic Car Controller Pro. Can be used as a kickstart for your drag racing project.

Discount -25% Previous price $80.00 Price $60.00

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Price history

Last 6 months

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Price history for Realistic Drag Racing, 6 months Current $60.00; lowest $60.00; highest $80.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Realistic Drag Racing screenshot 1

Realistic Drag Racing screenshot 1

About this asset

Realistic Drag Racing is a plug and play drag racing template featuring realistic vehicle physics powered by Realistic Car Controller Pro. Can be used as a kickstart for your drag racing project.

๐ŸŽฎ๐Ÿ“š PC Demo โ€“ Android Demo โ€“ Web Demo - Documentation.

๐Ÿ†“ Includes Free Assets

  • You'll have these assets for free by purchasing Realistic Drag Racing!

๐Ÿ“ฆ Realistic Car Controller Pro

๐Ÿ“ฆ Realistic Traffic Controller

Latest update V2.0 released on Feb 23, 2026.

โœ… Unity 6 - URP

  • Compatible with Unity 6000.3.6f1 -->. Project is using Universal Render Pipeline (URP) for the best graphics and optimization across all platforms.

๐Ÿš€ Features

  • Powered by Realistic Car Controller Pro.
  • Includes Realistic Traffic Controller.
  • Realistic drivetrain system with engine, gearbox, differential, and axle simulation.
  • Accurate torque based shifting and launching logic with bad/good/perfect shift / launch detection.
  • Fully commented scripts, documented and cleanly structured.
  • API classes to manage the gameplay with only one line of code.
  • Launch, burnout, grip, and RPM control.
  • Event based gameplay sequence such as when race starts, end, fails, player spawns, etc.
  • AI opponents.
  • Tracking the race stats of player and opponent: 0-100 km/h, total time, distance.
  • Vehicles can be set to Disabled, Rev Engine, or Enabled modes easily.
  • Cinemachine race camera.
  • Intro camera before the race starts.
  • Complete UI management for main menu scene and gameplay scenes.
  • Visual feedback for perfect launch/shift timing.
  • ESP, overheating, and engine failure warnings.
  • Gear shift quality, and launch quality for player and opponents (Perfect, Good, Bad).
  • Easy to use garage UI with purchase & upgrade cart.
  • Lock, unlock, purchase, and select vehicle.
  • Realtime stat display for engine, handling, and speed.
  • Mobile controllers supported.
  • Adaptive particles such as wind and rain that react to speed.
  • Settings for quality, audio, post-processing, shadows, reflections, and draw distance.
  • Customize or extend every part of the system.

๐Ÿ“š Scripts & Documentation

  • The project is fully customizable through the well commented scripts and API classes. Every script is thoroughly documented, and each script includes detailed comments to help you understand and modify the system with ease.

๐Ÿง  Event Based

  • The project follows an event based architecture, handling key moments like player spawns, countdowns, race starts, race finishes, and more. Each scene includes managers that observe and control the gameplay sequence. Additionally, editor extensions will assist you to set up your own scenes from scratch, even with a single mouse click.

๐Ÿš— Fast Vehicle Creation Wizard

  • RCCPโ€™s New Vehicle Creation Wizard makes it easy to set up your own vehicles from scratch. Transforming a single vehicle model into a fully controllable, physics based vehicle in just a few minutes. This will help you quickly create and integrate new vehicles into your project in no time.

๐Ÿ“ Shared Global Settings

  • To keep things organized and easily accessible, the project uses shared sciptableobjects.

๐Ÿ”ด Disclaimer

  • This is a template project designed to showcase the features and capabilities of the system using demo assets. It is not intended to be deployed without modification. While you are free to use the included demo assets in your personal or commercial projects, keep in mind that they are meant primarily for demonstration purposes.

From the publisher's Asset Store listing.

Technical details

  • Version: Unity 6 (6000.3.6f1) -->
  • Render Pipelines: URP
  • Platform: PC, Mobile, Web
  • Release Date: Apr 03, 2025
  • Included BCG Assets : Realistic Car Controller Pro, Realistic Traffic Controller
  • Required Dependencies: Input System, Cinemachine, ShaderGraph, TextMeshPro
  • Required 3rd Party Assets: None

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.6f1 Not listed Compatible Not listed

As listed on the Asset Store.