View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.0.32 or later
- Package size
- 119 KB
- Files
- 17
- Favorites
- 22
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Scene History Manager
- Price drop
No broken merges, no lost work,simple, reliable versioning made just for your scenes, Scene History Manager. No more panic attacks on scenes.
Lowest recorded price
Get 67% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
Scene History Manager screenshot 1
About this asset
🔹 The Problem: Traditional Version Control Falls Short
Version Control Systems (VCS) like Git and Plastic SCM are great for managing scripts and assets—but when it comes to Unity scenes, they fall apart. Here’s why:
Scenes are not diff-friendly – A .unity file is a complex serialized format, making changes impossible to track meaningfully in Git.
Merge conflicts are a nightmare – If two people modify a scene, merging often leads to broken prefabs, missing objects, or straight-up corruption.
No easy way to roll back – Traditional VCS workflows require committing, branching, and resolving conflicts manually, cumbersome for artists and designers.
Saving overwrites work – If a scene is changed and saved unintentionally, there’s no quick way to revert, unless you want to Control Z your way through the changes, which does not work once the scene is closed.
The Solution: A Purpose-Built Scene History Manager
Scene History Manager provides a simple backup system for Unity scenes, so you can quickly snapshot, restore, and manage scene versions without messing with complex VCS workflows.
🔍 Who is This For?
- Solo Developers & Small Teams who need scene backups but don’t want the overhead of full VCS workflows.
- Artists & Designers who frequently tweak scenes but don’t want to touch Git or worry about merge conflicts.
- Developers Working with Procedural Scenes where tracking incremental changes is crucial.
- Anyone Tired of Losing Work due to accidental saves, Unity crashes, or corrupted scene files.
💾 How It Works
1️⃣ Snapshot a Scene – Saves a versioned backup with a timestamp.
2️⃣ Continue Working – The tool runs in the background without interfering.
3️⃣ Restore Anytime – Instantly load a previous version with a single click.
Stop wrestling with broken merges and lost scene changes. Scene History Manager brings seamless versioning to Unity—without the pain of traditional VCS.
From the publisher's Asset Store listing.
Technical details
🔹 One-Click Scene Snapshots – Instantly save a backup of your current scene with a label, no Git commits required.
🔹 Binary-Level Backups – Scenes are saved in a fully restorable format, bypassing the issues with Unity’s YAML serialization.
🔹 Automatic Versioning – No need to manually duplicate scenes. Every backup is unique and won’t clutter your project.
🔹 Restore with Confidence – Revert to any previous scene version instantly—without needing to navigate a VCS.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.5f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.0.32f1 | Compatible | Compatible | Compatible | Compatible |
You might encounter VolumeProfile type missing compiler error if you are in Built-In Render Pipeline, in that case, just follow the instructions in welcome screen
(Tools/SceneHistoryManager/Welcome Screen) to fix any errors.
As listed on the Asset Store.