🔹 The Problem: Traditional Version Control Falls Short
Version Control Systems (VCS) like Git and Plastic SCM are great for managing scripts and assets—but when it comes to Unity scenes, they fall apart. Here’s why:
Scenes are not diff-friendly – A .unity file is a complex serialized format, making changes impossible to track meaningfully in Git.
Merge conflicts are a nightmare – If two people modify a scene, merging often leads to broken prefabs, missing objects, or straight-up corruption.
No easy way to roll back – Traditional VCS workflows require committing, branching, and resolving conflicts manually, cumbersome for artists and designers.
Saving overwrites work – If a scene is changed and saved unintentionally, there’s no quick way to revert, unless you want to Control Z your way through the changes, which does not work once the scene is closed.
The Solution: A Purpose-Built Scene History Manager
Scene History Manager provides a simple backup system for Unity scenes, so you can quickly snapshot, restore, and manage scene versions without messing with complex VCS workflows.
🔍 Who is This For?
💾 How It Works
1️⃣ Snapshot a Scene – Saves a versioned backup with a timestamp.
2️⃣ Continue Working – The tool runs in the background without interfering.
3️⃣ Restore Anytime – Instantly load a previous version with a single click.
Stop wrestling with broken merges and lost scene changes. Scene History Manager brings seamless versioning to Unity—without the pain of traditional VCS.