Animatron View on Asset Store (opens in new tab)

Package details

Latest version
1.6.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
16.0 MB
Files
155
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189
Views in the past week
57

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Animatron

by Lukas Chodosevicius (opens in new tab)

5.0 / 5 · 4 ratings

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High performance, modular and scalable animation system.

Price $30.00

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Price history

Last 6 months

USD
Price history for Animatron, 6 months Current $30.00; lowest $9.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.6.0 released 9 Jun 2026 v1.6.0 Version 1.6.2 released 6 Nov 2026 v1.6.2

Asset preview

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Animatron screenshot 1

Animatron screenshot 1

About this asset

This package includes high performance, modular and scalable animation systems. It is developed with DOTS in mind. As result, it takes advantage of Unity's latest technology stack like SIMD mathematics, Jobs, Burst compiler, EntityComponentSystem and EntityGraphics. Additionally, there is hybrid mode support that enables using it with GameObjects in Object Oriented Programming.

Pillars of this package:

  • Seamless Unity Integration: Harmoniously integrates with existing Unity technology, supporting both mono and dots.
  • Intuitive and Streamlined UX: Offers a clean and simple user experience tailored for perfect alignment with Unity.
  • Optimized Performance Out of the Box: Ensures default high performance through parallelized and optimized code.
  • Employs a multi-layered API, facilitating low-level interactions.
  • Clear Code Architecture: Adheres to clean coding practices with a clear architecture.
  • Scalable and Modular Codebase: Built with scalability and modularity in mind, allowing easy extension with minimal package changes.

Can I use this in non ECS/Dots code?

Yes, there is a hybrid workflow where Game Object are synced with Entities. This allow to use this package in Object Oriented Programming too. Of course, it should be expected that performance going to be slightly worse.

Can I use it with ECS?

Yes, this package uses ECS.

Does it support events?

Yes, but it is designed to be DOD, so you need to write your own event consumer.

How it compares against unity animator?

Animatron offers a significantly lower CPU cost up to 8x less in many cases.

It is a fully customizable and lightweight solution, ideal for developers who want to tailor animation systems specifically to their game's needs.

For more details, please refer to the documentation.

As a huge fan of Diablo II I created a demo ARPG heavily inspired by it.

The project uses the Animatron package and serves as a great example to showcase the performance and capabilities of this animation system.

For those who are interested, here is the link to it!

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Dependencies

  • Minimum Unity 2022.3
  • Package com.unity.entities.graphics

From the publisher's Asset Store listing.

Technical details

  • High performance animation system
  • Fast mesh renderer solution
  • TerracottaArmy sample

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Not listed Compatible Compatible Compatible

As listed on the Asset Store.