Terrain Molder View on Asset Store (opens in new tab)

Package details

Latest version
2.2.3
Last updated
First released
Unity version
6000.2.0 or later
Package size
228.5 MB
Files
99
Favorites
38
Views in the past week
142

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Terrain Molder

by Cookie Jar Tools (opens in new tab)

5.0 / 5 · 4 ratings

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Terrain Molder is a non‑destructive, stamp‑based terrain‑editing tool for Unity: unlimited heightmap stamps, intuitive scene‑safe controls, and a beginner‑friendly UI.

Discount -100% Previous price $24.99 Price Free

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Price history

Last 6 months

USD
Price history for Terrain Molder, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 20 Jul 2026 v2.0.0 Version 2.0.1 released 6 Aug 2026 v2.0.1 Version 2.2.3 released 15 Oct 2026 v2.2.3

Asset preview

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Terrain Molder screenshot 1

Terrain Molder screenshot 1

About this asset

🍪 Terrain Molder by Cookie Jar Tools brings simplicity back to Unity terrain editing. With a fully non‑destructive, stamp‑based workflow, you can prototype and polish landscapes at lightning speed:

  • Unlimited Stamps: Drop in as many stamps as you like, no artificial caps.
  • Four Stamp Types: Shape terrain with 2D heightmap textures, 3D meshes, texture-only splat stamps, or splines.
  • Spline Stamps: Draw roads, ridges, and canyons along smooth curves, set width, falloff and per point scale, close the loop, and double click to add points. Apply a height texture along the path to grow entire mountain ranges from a single spline.
  • 3D Mesh Stamps: Turn any mesh into terrain, with full three axis rotation, tilt and roll shapes straight into the landscape.
  • Biomes: Define a texture rule set once and assign it to any number of stamps, no more copying rules around.
  • Runtime API: Add, modify, and apply stamps from code, in the editor and in player builds. Includes a drop-in bootstrap component and a fully documented, commented API.
  • Built for Speed: GPU compute pipeline with smart caching, editing one stamp no longer rebuilds the rest, with throttled live updates while you drag.
  • Intuitive Controls: Drag, rotate, scale, and shape stamps directly in Scene View.
  • Non-Destructive Workflow: Reorder, tweak, enable/disable, or remove stamps anytime without altering the original terrain.
  • Scene-Safe Editing: Only terrain data changes, your GameObjects, prefabs, and hierarchies remain untouched.
  • Full Height Control: Set a base resting height and manage the terrain's world Y position; stamps stay relative, so your whole landscape moves as one.
  • Up to 16 Splatmap Textures: Paint terrain automatically with simple height- and angle-based rules, per stamp or per biome.
  • Clean, Modern UI: Clear panels, colored stamp types, and scene gizmos mean zero learning curve.
  • Community-Driven Roadmap: Much of 2.0, splines, biomes, the runtime API, came directly from user requests. Keep them coming!

Simply import the package, open the Terrain Molder window, and start stamping!

Join the Discord for updates and help: Link

We recommend getting some third-party heightmaps, we include a few with the tool, but they are mainly for demonstration purposes.

From the publisher's Asset Store listing.

Technical details

Unity Compatibility: 2022 and later

Supported Platforms: This is an Editor based tool.

Dependencies: None (pure C# Editor Extension)

Documentation:

  • Markdown Documentation included

Support & Updates:

License: Standard Unity Asset Store EULA

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.4f1 Compatible Compatible Compatible Compatible
6000.2.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.