Ultimate GIF Player View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.26 or later
Package size
29.2 MB
Files
26
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2
Views in the past week
7

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$19.99 on

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Ultimate GIF Player

by Cole (opens in new tab)

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This script allow you to easily Watch your GIF in the Unity Editor in real-time, applying overlay filters on the fly with instant results! Working on URP and HDRP too

Price $19.99

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Price history

Last 6 months

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Price history for Ultimate GIF Player, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Ultimate GIF Player screenshot 1

Ultimate GIF Player screenshot 1

About this asset

This script allow you to easily Watch your GIF in the Unity Editor in real-time, applying overlay filters on the fly with instant results!

-Decodes GIF files and extracts frames for playback.  

-Supports SpriteRenderer and MeshRenderer modes for displaying GIFs.  

-Offers various color, brightness, and contrast adjustments. 

+ Realtime Framrate adjustments  

-Includes pixelation and filter effects for customized visuals.  

-Automatic playback on game start with configurable settings.

-Realtime UV projection adjustments.  

-Working on URP and HDRP

-Allows real-time GIF playback in the Unity Editor.  

-Provides debugging hints and scripting support for custom control.  

-Mobile optimization settings to reduce resolution and frame rate for better performance on mobile devices.  

-WebGL optimization settings to ensure smooth playback in web environments.  

-Quality modes (Low, Medium, High) to adjust texture resolution and frame rate based on performance needs.

RULES FOR OPTIMIZING GIFS

-Keep It Small: Use GIFs with small file sizes (<1MB),  

-low frame counts (10-30 frames), and lower resolutions (e.g., 256x256 or smaller).  

-Simplify Settings: Reduce the color palette (e.g., 256 colors) and use a lower frame rate (10-15 FPS) for less resource use.  

-Unity Tweaks: Compress textures, disable mipmaps, and stick to power-of-two dimensions (e.g., 128x128) for efficiency.

From the publisher's Asset Store listing.

Technical details

-Just add GIFPlayer.cs script to your mesh or model with sprite renderer

-Only valid GIF files should be used.  

-The GIF file path must be set correctly.  

-Playback settings must meet game requirements.  

-A SpriteRenderer or MeshRenderer component is required for functionality.  

-The player will not work with invalid or corrupted GIF files; only correctly formatted GIFs should be used.  

-Check frame rate twice: editor frame rate ≠ gameplay frame rate. Use optimized GIF

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.26f1 Not listed Compatible Compatible

As listed on the Asset Store.