Rocky Hills Environment - Whitebark Pine View on Asset Store (opens in new tab)

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Latest version
1.1.0
Last updated
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6000.3.12 or later
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1.9 GB
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Rocky Hills Environment - Whitebark Pine

by Tobyfredson (opens in new tab)

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Rocky Hills Environment - Whitebark Pine is the second volume of the Rocky Hills Environment - Mega Pack, a 3D art package that provides quick and easy foliage shader solutions for artists.

Price $30.00

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Price history

Last 6 months

USD
Price history for Rocky Hills Environment - Whitebark Pine, 6 months Current $30.00; lowest $2.10; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 20 May 2026 v1.1.0

Asset preview

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Rocky Hills Environment - Whitebark Pine screenshot 1

Rocky Hills Environment - Whitebark Pine screenshot 1

About this asset

Introducing Rocky Hills Environment Volume 2 (Whitebark Pine): a high-quality, semi-stylized environment art package for games and 3D applications. This package contains minimal photo source material, as most textures are created using Substance Designer or digital painting techniques.

○ Product Overview

This pack includes the "Light" version of The Toby Foliage Engine (TTFE), which has limitations. TTFE is a collection of nature shaders that automatically work in conjunction with PBR shading, while internal mesh-based vertex position volumes influence wind physics.

Unlock the full potential of the complete version here: The Toby Foliage Engine

Try out the light version for free: Toby Foliage Engine - Light

○ Discounts

Purchasing this pack gives you a $20 discount on the Rocky Hills Environment - Mega Pack (Built-in and SRP).

○ Features

  • PBR materials and 4k texture atlases.
  • Prefabs with 4 to 7 LOD levels.
  • Meticulously optimized.
  • 117 prefabs total.
  • 27 static objects.
  • 19 rocks and cliffs.
  • Ground mesh splats.
  • 76 plants.
  • 14 trees.
  • A variety of ground tiles.
  • 33 particles.
  • 10 Amplify shaders (3 editable).
  • 4 Example scenes

* New assets added compared to the Rocky Hills Environment - Mega Pack

Whitebark pine mountain-themed environment assets:

  • Cliff mesh with a custom shader (NEW).
  • 30 bush plants (NEW).
  • 20 flower meshes (NEW).
  • 21 grass meshes (NEW).
  • Revamped textures for the old plant meshes (RHEMP) (You can use the revamped textures in the Rocky Hills Mega Pack).
  • 8 trees (NEW).
  • 3 new variants for the spruce tree (NEW).
  • 6 trees (RHEMP) (Old textures revamped).
  • 3D Particle clouds with custom shader (NEW).
  • 5 ground tiles (NEW).
  • Revamped ground tile textures (RHEMP).

⚑ Limitations

🞫 TTFE is designed to work with instancing; static batching is not supported.

🞫 Because this pack includes the free version of TTFE, you can't open or edit these shaders with the Amplify Shader Editor (Node functions have been removed). Check out the full version to gain access to the Amplify nodes!

🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile).

🞫 While Mobile is supported, the scenes are intended for performance testing and will not be suitable for mobile devices (performance-intensive scenes). Average frame rate 30-50 fps with default settings on lower-end hardware. Further optimization can be achieved.

⚑ Compatibility

  • To ensure compatibility with the old asset pack (Rocky Hills Environment - Mega Pack), this package will use an older scaling method that is slightly larger than the default Unity scale. From this point forward, all new assets will adhere to the default Unity scale.
  • Built-in RP: Since this pack uses an older version of TTFE, after conversion, you may need to override it with Toby Foliage Engine - Light and manually change the shaders for grass and tree leaves to "(TTFE) Grass Foliage (Mobile)" and "(TTFE) Tree Foliage (Mobile)" for each material. The old shaders still work, but won't respond to the global controller.

○ Feedback

For questions, follow the Unity Discussion thread or contact me via email:

[email protected]

Support Discussion Thread

From the publisher's Asset Store listing.

Technical details

○ Polycount and texture specifications

*(Triangles counting only LOD0)

  • Rocks and cliffs:

- CliffBaseRHEWP 2: 10872 triangles.

- RHEF_Cave: 1715 triangles.

- GenericCliffARHEWP-S: 1381 triangles.

- GenericCliffBRHEWP-S: 1126 triangles.

- GenericCliffRHEWP_A: 1188 triangles.

- GenericCliffRHEWP_B: 432 triangles.

- LowRockMediumRHEWP-S: 632 triangles.

- ModularCliffERHEWP-S: 2772 triangles.

- RockBigRHEWP-S: 1616 triangles.

- RockMediumBRHEWP-S: 616 triangles.

- RockPileA2RHEWP: 1564 triangles.

- RockSplat_A_RHEP: 7209 triangles.

- GenericCliffRHEWP A+B: Over 1000 triangles.

- Small Rock Details: Under 400 triangles.

  • Trees:

- GenericTreeRHEWP_A: 8878 triangles.

- GenericTreeRHEWP_B: 8245 triangles.

- GenericTreeRHEWP_C: 2350 triangles.

- SpruceTreeRHEWP_A: 2708 triangles.

- SpruceTreeRHEWP_B: 2820 triangles.

- SpruceTreeRHEWP_C: 2968 triangles.

- SpruceTreeRHEWP_D: 670 triangles.

- SpruceTreeRHEWP_E: 735 triangles.

- SpruceTreeRHEWP_F: 1593 triangles.

- WhiteBarkPineRHEP_A: 18862 triangles.

- WhiteBarkPineRHEP_B: 8934 triangles.

- WhiteBarkPineRHEP_C: 6851 triangles.

- WhiteBarkPineRHEP_D: 2935 triangles.

- WhiteBarkPineRHEP_E: 7480 triangles.

  • Bush plants:

- GenericBushRHEWP_B: 152 triangles.

- GenericTree_BushRHEWP: 135 triangles.

- RabbitBrushRHEP_A: 1387 triangles.

- RabbitBrushRHEP_B: 1387 triangles.

- RabbitBrushRHEP_C: 2386 triangles.

- RabbitBrushRHEP_D: 2386 triangles.

- RabbitBrushRHEP_E: 264 triangles.

- RoseBushBigRHEP_A: 8012 triangles.

- RoseBushBigRHEP_B: 7942 triangles.

- RoseBushBigRHEP_C: 8602 triangles.

- RoseBushBigRHEP_D: 6245 triangles.

- RoseBushBigRHEP_E: 6030 triangles.

- RoseBushBigRHEP_F: 3431 triangles.

- RoseBushSmallRHEP_A: 2650 triangles.

- RoseBushSmallRHEP_B: 2209 triangles.

- RoseBushSmallRHEP_C: 2036 triangles.

  • Flowers:

- Flower meshes: Starting from 1500 to under 60 triangles.

  • Grass:

- Flower meshes: Under 200 triangles.

Textures

- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).

- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps).

Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.

Metalness/ao/gloss" (MAG) are saved as transparent PNG textures.

  • Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4-6 LODS or more

Types of materials and texture maps: PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.12f1 Compatible Compatible Compatible
  • Tested in Unity 2021.3.11+, 2022.3+, 2023.2+, 6.2, 6.3+ and above.
  • (SRP 12+, 14+, 15+, 16+ and 17+) are supported.
  • Unity beta is functional but not officially supported.
  • Versions lower than 6.0.71f1 have been discontinued.

* Default pipeline is URP 6.3 (Works out of the box). To convert Built-in, URP 6.0, HDRP, install the necessary packages from the "Root project folder -> Core -> Pipelines"!

As listed on the Asset Store.