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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2021.3.14 or later
- Package size
- 115 KB
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- 3
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- $4.99 on
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BetterEditor - Copy / Paste / Delete multiple components
The Copy / Paste / Delete multiple components extension for Unity provides a set of features to simplify the process of copying, pasting, overwriting, and deleting components on GameObjects.
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BetterEditor - Copy / Paste / Delete multiple components screenshot 1
About this asset
Features
- Copy all components: Copy all components from a selected GameObject.
- Paste all components: Paste the previously copied components to a new GameObject as new components.
- Overwrite all components: Overwrite existing components with the copied components or add them as new if they don’t exist.
- Delete all components: Delete all components on a GameObject, even if they have dependencies.
How to Use
1. Copy Components
- Right-click on a GameObject in the hierarchy.
- Navigate to GameObject > Components > Copy all components to copy all components of the selected GameObject.
2. Paste Components
- Right-click on another GameObject where you want to paste the copied components.
- Navigate to GameObject > Components > Paste all components to paste all copied components to the new GameObject.
3. Overwrite Components
- Right-click on a GameObject where you want to overwrite the components.
- Navigate to GameObject > Components > Overwrite all components. This will overwrite existing components with the copied ones or add them if they don’t exist.
4. Delete Components
- Right-click on a GameObject from which you want to delete all components.
- Navigate to GameObject > Components > Delete all Components to remove all components from the GameObject, including dependencies that Unity doesn’t typically remove by default!
From the publisher's Asset Store listing.
Technical details
Dependencies
- Unity 2020.1+: This extension is built to work with Unity 2020.1 and later versions.
Usage Scenarios
- Component Duplication: Quickly copy and paste component configurations between GameObjects.
- Overwriting Existing Components: Replace old configurations on GameObjects with the newly copied components.
- Deleting Components with Dependencies: Clean up a GameObject's components without manually checking for and removing dependencies.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.41f1 | Compatible | Compatible | Compatible | Compatible |
| 2021.3.14f1 | Compatible | Compatible | Compatible | Compatible |
The asset is compatible with URP, HDRP, and custom SRPs without interfering with the render pipeline’s settings or functionality. It focuses purely on the component level, ensuring it works smoothly in projects using any of Unity’s render pipelines. However, if you are copying components that involve SRP-specific assets, make sure they are correctly configured in the new context.
As listed on the Asset Store.