Punch Perfect: Fighting MoCap Animations View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
14.5 MB
Files
15
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25
Views in the past week
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Punch Perfect: Fighting MoCap Animations

by New Game Studio (opens in new tab)

5.0 / 5 · 3 ratings

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A MoCap animations pack with 123 high-quality boxing animations: punches, dodges, blocks, footwork, and hit reactions. Designed for seamless punch chaining and realistic movement in fighting games.

Price $39.95

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Price history

Last 6 months

USD
Price history for Punch Perfect: Fighting MoCap Animations, 6 months Current $39.95; lowest $39.95; highest $39.95 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 7 Sep 2026 v1.1.0

Asset preview

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Punch Perfect: Fighting MoCap Animations video 1

About this asset

📌 Note: This pack contains only animations. The video and Playable Demo are from the Punch Perfect: Boxing Animations & Tools, which includes additional scripts, controllers, and mechanics.

🎉 Special Offer: Owners of this animations pack get $40 off (over 65%) when upgrading to the complete toolkit!

Owners of this animations pack can purchase BoxingRing with a 50% discount!

Playable Demo | Unity Forum | Discord Server

Bring authentic fighting animations to your project with Punch Perfect: Fighting MoCap Animations! This motion capture animation pack includes 123 high-quality boxing animations, providing fluid and realistic character movement captured from an experienced athlete.

💥 What’s Included?

🥊 123 Professional MoCap Animations

✔ Footwork(16 animations) – Forward, backward, lateral, and diagonal steps & movements for dynamic movement.

✔ Punches (10 base animations) – Jab, Cross, Hook, Uppercut, and Body Punches.

✔ Punch + Step (80 animations) – Variations with movement in different directions for realistic footwork and attacks.

✔ Slips (8 animations) – Fast head movements to evade incoming punches.

✔ Hit Reactions (6 animations) – Different hit impact animations for head and body shots.

✔ Idle Stance (1 animation) – A realistic boxing stance to maintain immersion.

Full animations list in Technical details!

From the publisher's Asset Store listing.

Technical details

Full Animations List :

1. Locomotion:

  • Forward
  • Backward
  • Left
  • Right
  • Forward-Left
  • Backward-Right
  • Forward-Right
  • Backward-Left

2. Steps:

  • Forward
  • Backward
  • Left
  • Right
  • Forward-Left
  • Backward-Right
  • Forward-Right
  • Backward-Left

3. Punches:

  • Jab
  • Jab-Forward
  • Jab-Backward
  • Jab-Left
  • Jab-Right
  • Jab-Forward-Left
  • Jab-Backward-Right
  • Jab-Forward-Right
  • Jab-Backward-Left
  • Cross
  • Cross-Forward
  • Cross-Backward
  • Cross-Left
  • Cross-Right
  • Cross-Forward-Left
  • Cross-Backward-Right
  • Cross-Forward-Right
  • Cross-Backward-Left
  • LeadHook
  • LeadHook-Forward
  • LeadHook-Backward
  • LeadHook-Left
  • LeadHook-Right
  • LeadHook-Forward-Left
  • LeadHook-Backward-Right
  • LeadHook-Forward-Right
  • LeadHook-Backward-Left
  • RearHook
  • RearHook-Forward
  • RearHook-Backward
  • RearHook-Left
  • RearHook-Right
  • RearHook-Forward-Left
  • RearHook-Backward-Right
  • RearHook-Forward-Right
  • RearHook-Backward-Left
  • LeadUppercut
  • LeadUppercut-Forward
  • LeadUppercut-Backward
  • LeadUppercut-Left
  • LeadUppercut-Right
  • LeadUppercut-Forward-Left
  • LeadUppercut-Backward-Right
  • LeadUppercut-Forward-Right
  • LeadUppercut-Backward-Left
  • RearUppercut
  • RearUppercut-Forward
  • RearUppercut-Backward
  • RearUppercut-Left
  • RearUppercut-Right
  • RearUppercut-Forward-Left
  • RearUppercut-Backward-Right
  • RearUppercut-Forward-Right
  • RearUppercut-Backward-Left
  • BodyJab
  • BodyJab-Forward
  • BodyJab-Backward
  • BodyJab-Left
  • BodyJab-Right
  • BodyJab-Forward-Left
  • BodyJab-Backward-Right
  • BodyJab-Forward-Right
  • BodyJab-Backward-Left
  • BodyCross
  • BodyCross-Forward
  • BodyCross-Backward
  • BodyCross-Left
  • BodyCross-Right
  • BodyCross-Forward-Left
  • BodyCross-Backward-Right
  • BodyCross-Forward-Right
  • BodyCross-Backward-Left
  • LeadBodyHook
  • LeadBodyHook-Forward
  • LeadBodyHook-Backward
  • LeadBodyHook-Left
  • LeadBodyHook-Right
  • LeadBodyHook-Forward-Left
  • LeadBodyHook-Backward-Right
  • LeadBodyHook-Forward-Right
  • LeadBodyHook-Backward-Left
  • RearBodyHook
  • RearBodyHook-Forward
  • RearBodyHook-Backward
  • RearBodyHook-Left
  • RearBodyHook-Right
  • RearBodyHook-Forward-Left
  • RearBodyHook-Backward-Right
  • RearBodyHook-Forward-Right
  • RearBodyHook-Backward-Left

4. Slips:

  • Slip-Forward
  • Slip-Backward
  • Slip-Left
  • Slip-Right
  • Slip-Forward-Left
  • Slip-Backward-Right
  • Slip-Forward-Right
  • Slip-Backward-Left

5. Blocks:

  • Low-Guard
  • High-Guard

6. Stance

7. Hits:

  • Hit-Head-Front
  • Hit-Head-Left
  • Hit-Head-Right
  • Hit-Body-Front
  • Hit-Body-Left
  • Hit-Body-Right

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f1 Compatible Compatible Compatible Compatible

Compatible with Unity 2022.3 and any newer version.

Compatibility with Unity 6.4 and all newer versions has been fully tested and verified

As listed on the Asset Store.