This tool comes with an editor that allows you to create skeletons by dragging nodes in the editor scene.
This tool provides runtime support and can dynamically create skeleton meshes through code.
Using this tool, creators only need to adjust a few simple parameters, such as the position and cross-sectional radius of each node in the skeleton, and the tool can automatically create a low-polygon mesh based on the relationships between the nodes.
Then, by stitching together multiple skeleton meshes, more complex mesh models can be created.
The generated mesh model can be exported as a prefab and automatically bound to bones.
This tool includes the following examples: