Sci-Fi Crystals 1 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.23 or later
Package size
846.6 MB
Files
476
Favorites
9
Views in the past week
4

Price tracking

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$10.00 on

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Sci-Fi Crystals 1

by Ravibio (opens in new tab)

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Price $20.00

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Price history

Last 6 months

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Price history for Sci-Fi Crystals 1, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Sci-Fi Crystals 1 screenshot 1

Sci-Fi Crystals 1 screenshot 1

About this asset

Supports all render pipelines!

Package includes 25 crystals fromations.

Models

Objects have 4 LODs.

Polycounts (depending on the complexity of the geometry):

  • LOD 0 - from ~15K to ~500 triangles.
  • LOD 3 - from ~750 to ~20 triangles.

Textures

2K textures.

Note: By default the Albedo and Emission colors of the crystals are set to white (gray for HDRP). When changing the color (for HDRP), make sure to also change the scattering color of the Diffusion profile. The diffusion profile can be found in the Sci-Fi Crystals 1/HDRP/Materials folder.

Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness
  • Ambient Occlusion
  • Emission
  • Thickness
  • Mask Map (it contains)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (white)
    • Alpha channel – Smoothness map

Images rendered using HDRP!

Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.

  • Standard Pipeline (SP): If using SP you can delete Mask Map textures.
  • Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.
  • High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.

You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps and smoothness/metallic maps.

From the publisher's Asset Store listing.

Technical details

Objects have 4 LODs

Polycounts (depending on the complexity of the geometry):

  • LOD 0 - from ~15K to ~500 triangles.
  • LOD 3 - from ~750 to ~20 triangles.

2K textures.

Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness
  • Ambient Occlusion
  • Emission
  • Thickness
  • Mask Map (it contains)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (white)
    • Alpha channel – Smoothness map

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.23f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.