Procedural Slash Trail View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.23 or later
Package size
12.4 MB
Files
80
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20
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Procedural Slash Trail

by Mega Juiced Gaming (opens in new tab)

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Procedural Slash Trail based on Visual Effect Graph and Shader Graph — a highly customizable tool for your trail effects.

Price $60.00

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Price history

Last 6 months

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Price history for Procedural Slash Trail, 6 months Current $60.00; lowest $30.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Slash Trail screenshot 1

Procedural Slash Trail screenshot 1

About this asset

Note: Character and animations from Mixamo shown in the video are not included due to Asset Store content policy.

Procedural Slash Trail is a powerful VFX solution built using Unity’s Visual Effect Graph and Shader Graph.

It allows you to easily create trails that smoothly follow your attack animation, while still giving you the freedom to tweak the shape. You can adjust parameters like length, curvature, thickness, width, and radius, with real-time adjustments based on in-game data.

For example, depending on the weapon equipped, the trail for a dagger can be narrower, while a long sword’s trail can be wider, and you can increase the radius to reflect the increased melee reach.

In addition to the final shape, you can also control how the trail evolves over time. For instance, you can increase the brightness at the tip based on distance before the weapon completes its swing animation, and have it fade out over time once the swing finishes.

The shaders are made up of multiple reusable sub-graphs, allowing you to not only easily adjust the trail’s appearance but also use the same sub-graphs for other effects beyond trails.

For details, please visit the online documentation.

For any questions, suggestions, or feedback, please feel free to email me at [email protected].

From the publisher's Asset Store listing.

Technical details

  • All textures are 512x512, including one flow map and 20 noise textures.
  • Custom shaders built with Shader Graph, featuring 10+ reusable sub-graphs.
  • Custom Visual Effect Graph operators for trail phase computation, trail orientation calculation, and various property adjustments.
  • A dedicated script for trail status calculation and real-time control based on gameplay stats.
  • A complete example trail VFX setup, including a fire trail, strip trail, smoke, and flame trail with turbulence effects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.23f1 Not listed Compatible Compatible

As listed on the Asset Store.