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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.4.8 or later
- Package size
- 36 KB
- Files
- 7
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- 7
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- 13
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Top Menu Shortcuts - Speed Up your workflow
- Price drop
Create native Unity top-menu shortcuts to instantly open your most-used scenes, assets, prefabs, folders & web links — or trigger them with a keyboard hotkey. Speed up your workflow. Editor-only.
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Last 6 months
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Top Menu Shortcuts - Speed Up your workflow screenshot 1
About this asset
Top Menu Shortcuts — Speed up your workflow
Stop digging through folders and the Hierarchy. Top Menu Shortcuts lets you build your own native Unity top-menu items to jump straight to the scenes, assets, and tools you use every day — in a single click or a keystroke.
What you can do:
- Open Scenes — jump to your most-used scenes instantly.
- Open any Asset, Prefab, or File — send it straight to the Inspector.
- Select an object by name — perfect for managers, singletons, and controllers.
- Open a web link — one-click shortcuts to Figma, Trello, Jira, your docs, and more.
- Open a folder — reveal any folder in your file explorer.
- Search the Hierarchy — pre-fill a search term with one click.
- Set Time Scale — change Time.timeScale to any value on the fly while testing.
- Keyboard Shortcuts — assign hotkeys to any menu you create.
- Auto Mode — add multiple assets and scenes at once, so all your favorites live in the top menu.
- Multiple Menus — use Profiles to create as many separate top menus as you need.
Right-click any asset in the Project window and choose Add Selected to Top Menu to add shortcuts even faster.
Note: This is an Editor-only tool — it adds no runtime code and has zero impact on your
builds.
📖 Documentation: https://harpiagames.com/doc.php?tool=topmenushortcuts
More tools from Harpia Games
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.8f1 | Compatible | Compatible | Compatible | Compatible |
This is an editor tool and does not interact with the rendering.
As listed on the Asset Store.