Wind Reactor Module extend Foliage Renderer 2 and works in any Unity Project to make it easy to add vibrant feedback from Wind in your Scenes. You also get powerful new tools for optimizing your Terrains!
Wind Reactor adds new Components that compliment the shader driven Wind you're used to working with from Foliage Renderer.
Wind Controller
- Drives Shader Global values defining Wind behavior.
Wind Sampler
- Samplers use heavily optimized burst code and compute shaders to determine the direction and intensity of Wind at positions in your Scenes.
Wind Reactors
- Reactors take Sampler data and update additional components based on how much Wind is hitting the Sampler.
- You get SEVEN new Reactor Components to work with!
- Reactors and Samplers intuitively find each other making setup as quick and easy as possible.
You also get the Terrain Decorator, allowing you to easily add GameObjects at the positions of your Trees and Details painted on your Terrain. This workflow makes adding all of those new Wind Reactor ParticleSystems to your Terrains a breeze (puns included free of charge!).
- Terrain Decorator can be used to place Prototype Decorators at Edit OR Runtime!
Prototype Decorator Components retain a reference to their associated instance. Allowing you to easily drive useful functionality like cutting trees! AND instance removal is managed at FR's rendering stage. Allowing your to remove Trees/Details WITHOUT rebuilding the terrain! A huge performance optimization
Foliage Carpet Creator
If your Detail counts are getting out of control you can optimize your Terrains by combining Meshes and Materials into new meshes! Automatically atlases textures, creates your new aggregated Material, and saves a Mesh and Prefab!