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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 676.2 MB
- Files
- 301
- Favorites
- 7
- Views in the past week
- 12
- Requires
Price tracking
- Last checked
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- Lowest recorded
- $28.00 on
Keywords
Foliage Renderer - Wind Reactor
Enrich your Scenes with the Foliage Renderer Wind Reactor! Bring your Scenes to life with reactions to Wind. Add rich detail, interest, and feedback with a system that lets you control everything!
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Last 6 months
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Foliage Renderer - Wind Reactor screenshot 1
About this asset
Wind Reactor Module extend Foliage Renderer 2 and works in any Unity Project to make it easy to add vibrant feedback from Wind in your Scenes. You also get powerful new tools for optimizing your Terrains!
Wind Reactor adds new Components that compliment the shader driven Wind you're used to working with from Foliage Renderer.
Wind Controller
- Drives Shader Global values defining Wind behavior.
Wind Sampler
- Samplers use heavily optimized burst code and compute shaders to determine the direction and intensity of Wind at positions in your Scenes.
Wind Reactors
- Reactors take Sampler data and update additional components based on how much Wind is hitting the Sampler.
- Animator Reactor: Controls Animator Parameters
- Audio Source Reactor: Controls AudioSource Volume and Pitch
- Transform Reactors: Control Position, Rotation, and Scale
- Particle System Reactor: Plays and Stops Particles
- Material Reactor: Sets Values on MaterialPropertyBlocks for any Renderer
- You get SEVEN new Reactor Components to work with!
- Reactors and Samplers intuitively find each other making setup as quick and easy as possible.
You also get the Terrain Decorator, allowing you to easily add GameObjects at the positions of your Trees and Details painted on your Terrain. This workflow makes adding all of those new Wind Reactor ParticleSystems to your Terrains a breeze (puns included free of charge!).
- Terrain Decorator can be used to place Prototype Decorators at Edit OR Runtime!
Prototype Decorator Components retain a reference to their associated instance. Allowing you to easily drive useful functionality like cutting trees! AND instance removal is managed at FR's rendering stage. Allowing your to remove Trees/Details WITHOUT rebuilding the terrain! A huge performance optimization
Foliage Carpet Creator
If your Detail counts are getting out of control you can optimize your Terrains by combining Meshes and Materials into new meshes! Automatically atlases textures, creates your new aggregated Material, and saves a Mesh and Prefab!
From the publisher's Asset Store listing.
Technical details
This Package requires Foliage Renderer 2!
This Package makes use of the following key Unity APIs:
- Burst
- Mathematics
- Compute Shaders
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.45f1 | Compatible | Compatible | Compatible |
Works with 2021/2022/6 LTS versions of Unity in HDRP/URP/BiRP.
As listed on the Asset Store.