Drakkar HitPoints View on Asset Store (opens in new tab)

Package details

Latest version
1.0.12
Last updated
First released
Unity version
2022.3.28 or later
Package size
3.7 MB
Files
85
Favorites
18
Views in the past week
3

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Drakkar HitPoints

by Drakkar Dev (opens in new tab)

2 ratings, too few to average

Drakkar HitPoints is a Unity add-on for melee combat, handling precise weapon collisions, damage over time, and impacts. Easy to use, highly flexible, and fully integrable with Drakkar systems.

Price $15.99

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Price history

Last 6 months

USD
Price history for Drakkar HitPoints, 6 months Current $15.99; lowest $15.99; highest $15.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Drakkar HitPoints screenshot 1

Drakkar HitPoints screenshot 1

About this asset

Drakkar HitPoints is a powerful and flexible add-on for Unity that simplifies melee mechanics and enhances the use of cutting and blunt weapons in action games.

It provides an advanced damage system for both characters and objects, with built-in support for persistent damage effects like fire, ice, electricity, poison, or any other custom effect you need to implement in your game.

Drakkar HitPoints gives you full control over your melee combat system, allowing you to implement realistic, responsive, and engaging combat mechanics with minimal effort.

Whether you’re developing a fast-paced action game, an RPG with strategic combat, or a physics-based brawler, this add-on will help you build a fluid and polished gameplay experience.

From the publisher's Asset Store listing.

Technical details

Ease of Use

Drakkar HitPoints is designed with accessibility in mind. The system can be configured visually, making it easy to set up without extensive coding. It supports multiple collision points per weapon or character, allowing for precise hit detection even with complex attack animations. Additionally, the system intelligently prevents redundant collision detections, ensuring that the same hit does not register multiple times unfairly.

Precision & Accuracy

One of the standout features of Drakkar HitPoints is its ability to accurately track fast, curved movements. Attacks such as hook punches, spinning strikes, or sweeping sword swings are often difficult to detect properly in game engines. This system interpolates their movement dynamically, avoiding excessive approximations and ensuring that every hit feels natural and responsive. With Drakkar HitPoints, every attack lands exactly as intended, making combat more immersive and satisfying.

Flexibility & Adaptability

Drakkar HitPoints is built to handle a wide range of combat scenarios. It works seamlessly with weapons that rely on direct movement, such as swords, axes, and fists, while also supporting area-based damage mechanics like explosions, shockwaves, and magical effects. Whether your game features realistic melee duels or large-scale battles with environmental hazards, Drakkar HitPoints can be adapted to fit your needs.

Seamless Integration

Drakkar HitPoints is fully compatible with Drakkar Events and Drakkar VFX, allowing for deeper integration with visual and gameplay events. You can trigger animations, sound effects, particle effects, and other responses dynamically upon impact, creating a rich and reactive combat experience. By combining these systems, you can ensure that every hit not only affects the gameplay mechanics but also enhances the overall visual and audio feedback.

Documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.28f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.