Punch Perfect: Boxing Animations & Tools View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
404.1 MB
Files
80
Favorites
61
Views in the past week
117

Price tracking

Last checked
Tracked since
Lowest recorded
$24.97 on

Keywords

Punch Perfect: Boxing Animations & Tools

by New Game Studio (opens in new tab)

5.0 / 5 · 11 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 11
4 stars 0
3 stars 0
2 stars 0
1 star 0

PunchPerfect delivers professional-grade boxing animations and tools, saving you time and effort in development. Get ready to take your fighting game to the next level!

Price $59.95

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Punch Perfect: Boxing Animations & Tools, 6 months Current $59.95; lowest $59.95; highest $59.95 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 7 Sep 2026 v1.1.0

Asset preview

1 / 8

Punch Perfect: Boxing Animations & Tools screenshot 1

Punch Perfect: Boxing Animations & Tools screenshot 1

About this asset

🚨 Attention! 🚨

🥊 Boxing Ring is not included in this package! 🥊

All PunchPerfect users can purchase BoxingRing with a 50% discount! 🎉

Playable Demo | Unity Forum | Discord Server | Website

What Is It?

PunchPerfect is a collection of 123 real boxing motion capture animations, as well as a set of ready-to-use tools for quickly integrating these animations into your project.

Here’s what you get:

🥊1. Animations

  • Movements — 8
  • Step — 8
  • Punches — 10
  • Punch + Step — 80
  • Slips — 8
  • Blocks — 2
  • Idle Stance — 1
  • Taking Hits — 6

That’s a total of 123 high-quality MoCap animations, suitable for any humanoid character.

🎬2. Animator Controller

  • Fully configured Animator with layering and fluid transitions for realistic movement.

🎮3. BoxerCharacterController

  • A ready-to-use character controller that allows you to control the boxer right away.

🛠4. Tools for Building Your Own Project

  • PunchesIKController — Ensures punches land precisely on the target.
  • CameraController — Streamlines camera setup for dynamic fights.
  • Collision Detection System - Triggers the correct reaction animations upon impact.
  • QuickBoxerCharacterSetup — Editor script for rapid setup on your custom character.

💥5. Demo Scenes

  • Fight Scene: Try out the animations in action by controlling your character against a enemy. Essentially, it’s already a mini fighting game!
  • Tutorial Scene: Practice setting up the character step by step with detailed instructions provided.

Full animations list in Technical details

From the publisher's Asset Store listing.

Technical details

Full Animations List : 

1. Locomotion:

  • Forward
  • Backward
  • Left 
  • Right
  • Forward-Left
  • Backward-Right
  • Forward-Right
  • Backward-Left

2. Steps:

  • Forward
  • Backward
  • Left 
  • Right
  • Forward-Left
  • Backward-Right
  • Forward-Right
  • Backward-Left

3. Punches:

  • Jab
  • Jab-Forward
  • Jab-Backward
  • Jab-Left 
  • Jab-Right
  • Jab-Forward-Left
  • Jab-Backward-Right
  • Jab-Forward-Right
  • Jab-Backward-Left
  • Cross
  • Cross-Forward
  • Cross-Backward
  • Cross-Left 
  • Cross-Right
  • Cross-Forward-Left
  • Cross-Backward-Right
  • Cross-Forward-Right
  • Cross-Backward-Left
  • LeadHook
  • LeadHook-Forward
  • LeadHook-Backward
  • LeadHook-Left 
  • LeadHook-Right
  • LeadHook-Forward-Left
  • LeadHook-Backward-Right
  • LeadHook-Forward-Right
  • LeadHook-Backward-Left
  • RearHook
  • RearHook-Forward
  • RearHook-Backward
  • RearHook-Left 
  • RearHook-Right
  • RearHook-Forward-Left
  • RearHook-Backward-Right
  • RearHook-Forward-Right
  • RearHook-Backward-Left
  • LeadUppercut
  • LeadUppercut-Forward
  • LeadUppercut-Backward
  • LeadUppercut-Left 
  • LeadUppercut-Right
  • LeadUppercut-Forward-Left
  • LeadUppercut-Backward-Right
  • LeadUppercut-Forward-Right
  • LeadUppercut-Backward-Left
  • RearUppercut
  • RearUppercut-Forward
  • RearUppercut-Backward
  • RearUppercut-Left 
  • RearUppercut-Right
  • RearUppercut-Forward-Left
  • RearUppercut-Backward-Right
  • RearUppercut-Forward-Right
  • RearUppercut-Backward-Left
  • BodyJab
  • BodyJab-Forward
  • BodyJab-Backward
  • BodyJab-Left 
  • BodyJab-Right
  • BodyJab-Forward-Left
  • BodyJab-Backward-Right
  • BodyJab-Forward-Right
  • BodyJab-Backward-Left
  • BodyCross
  • BodyCross-Forward
  • BodyCross-Backward
  • BodyCross-Left 
  • BodyCross-Right
  • BodyCross-Forward-Left
  • BodyCross-Backward-Right
  • BodyCross-Forward-Right
  • BodyCross-Backward-Left
  • LeadBodyHook
  • LeadBodyHook-Forward
  • LeadBodyHook-Backward
  • LeadBodyHook-Left 
  • LeadBodyHook-Right
  • LeadBodyHook-Forward-Left
  • LeadBodyHook-Backward-Right
  • LeadBodyHook-Forward-Right
  • LeadBodyHook-Backward-Left
  • RearBodyHook
  • RearBodyHook-Forward
  • RearBodyHook-Backward
  • RearBodyHook-Left 
  • RearBodyHook-Right
  • RearBodyHook-Forward-Left
  • RearBodyHook-Backward-Right
  • RearBodyHook-Forward-Right
  • RearBodyHook-Backward-Left

4. Slips:

  • Slip-Forward
  • Slip-Backward
  • Slip-Left 
  • Slip-Right
  • Slip-Forward-Left
  • Slip-Backward-Right
  • Slip-Forward-Right
  • Slip-Backward-Left

5. Blocks:

  • Low-Guard
  • High-Guard

6. Stance

7. Hits:

  • Hit-Head-Front
  • Hit-Head-Left
  • Hit-Head-Right
  • Hit-Body-Front
  • Hit-Body-Left
  • Hit-Body-Right

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f1 Compatible Compatible Compatible Compatible

Compatible with Unity 2022.3 and any newer version.

Compatibility with Unity 6.4 and all newer versions has been fully tested and verified

As listed on the Asset Store.