C.O.R.E. - Game Developer's Toolkit

API | DOCUMENTATION | FORUM | Discord


Stop rebuilding the same game foundation. C.O.R.E. is a complete architecture for Unity games: boot, dependency injection, UI, data, saves, resources and mods, already connected and documented. You write the gameplay; the framework owns everything around it. Works for any genre and any experience level.


Try it first


What is inside


Architecture


Data

  • Config System - game data in JSON: singleton and list configs, references, validation, change settings without touching code
  • Model and Save System - player progress with autosave, backups and restore, optional encryption and Steam Cloud

Content pipeline

  • Resource Manager - prefabs, scenes and images through Asset Bundles or Streaming Assets
  • Code Generator - typed enums and loaders for resources, colors, localization keys and input: no string paths, errors at compile time
  • Color Library - one palette for the whole UI
  • Localization - text and images, keys from configs, Google Sheets import

UI and scenes

  • Custom UI Elements - button, toggle, slider, dropdown, input field, tabs, table, text, with a State Machine and editor preview
  • Game Settings - ready graphics, audio and control settings
  • Scene Loader - async loading with progress, preloaded scenes
  • Mouse Manager - cursor states and hover/click events

Runtime systems

  • Input System - built on Unity Input System
  • Audio System - volume channels (Main, UI, Effects, Music); FMOD is planned
  • Utils - object pool and everyday helpers

Mods and Steam

  • Mods Support - export mods with the Mod Tool; mods bring levels, configs, textures and audio
  • Steam Inventory - declare items with SteamInventoryBuilder, manage them with SteamInventoryManager: item grants, store, exchange, crafting

AI-ready (v1.1)

  • Ships a Claude Code skill with the verified API and lifecycle rules; one menu item installs it into your project

Get started in 5 minutes

  • Import the package and TMP Essential Resources
  • Set Scripting Backend to Mono, API Compatibility to .NET Standard 2.1, Managed Stripping Level to Disabled
  • Open ExamplesScene and press Play
  • Read the Documentation and the API

Good to know

  • Windows is the only supported platform for now; more are planned (Platforms)
  • Unity 6: partial support, the editor tools can conflict in some cases (Compatibility)
  • Character and background assets from the promo video, screenshots and tutorials are not included
  • After version 1.2.0 the price will increase

Refund policy - read before buying. Questions: e-mail, Discord or the Forum. If C.O.R.E. saves you time, a review on this page helps a lot.